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beemod's Introduction

August and Ben's Extended Editor - BEEMOD1.5

Creator info

  • Made all the in-puzzlemaker models and animations
  • Made the gameplay instances and integrated them with the puzzlemaker

Sharing

You can use the instances, but you must get permission from August to use his models

Known bugs

  • Doors dont get proper signage
  • Doors connection acts like an OR gate, not like an AND gate

Any other bugs, report them at github.com/BEEmod/BEEMOD/issues

Update Log

1.5
  • Fixed turret overlapping pellet catcher item on the palette.
1.4
  • Fixed compatability issue with PTI Coop Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all
1.3
  • Fixed autoportal sometimes emitting backwards into the void
1.2
  • Fixed warm light strip selection
  • Fixed broken NOT gate
1.1
  • Removed NAND and NOR gates to stop crashes when adding logic entities
  • Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
  • Fixed PDVs particle effects no showing up on loads from saved games.
1.0
  • Initial release

beemod's People

Contributors

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Forkers

noah1955

beemod's Issues

Pneumatic Diversity Vents

I set up one of these guys and used a portal to have it pull cubes through the portal. In this case the distant portal was an orange AutoPortal and I created the blue portal near the PDV. Everything worked fine however the orange particle effect remained outside of the AutoPortal even after it closed. Clearly not game breaking but it seemed like one of those scenario's that may not have been encountered during development.

Thanks for this great mod!

Selection meshes are too large

The selection meshes of all the BEE items are slightly larger than the visible models. This has been fixed in the BEE2.4 versions of most of the models, so it should be possible to just backport them from there.

Pack Energy Pellet assets

Add precompiler that autopacks the pellet assets and the BEEMOD script. With this, people will no longer need to download the BEEMOD to play these maps.

This way, if they revert the precompiler, the assets wont get packed, and it will notify downloaders that they need the BEEMOD to play.

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