Coder Social home page Coder Social logo

2105_final's Introduction

Choo Choo Train

Instructions

  • Fork this repository
  • Clone your forked repo to your computer
  • Complete the activity below
  • Push your solution to yhour forked repository
  • Submit a pull request from your repository to this repository - PUT YOUR NAME IN YOUR PR!
  • Do not pay attention to the particular object IDs that are returned, their purpose is to only demonstrate that we are getting objects back, and do not denote a particular sequence or uniqueness of objects.

Iteration 1 - Cars and Trains

For #add_cars, the first argument is a car object, the second is the number of cars.

For #cargo the keys are the car object, and the value is the number of cars.

It may be helpful to think of a Car as a type of train car and not necessarily an individual a car.

Use TDD to build a Car and a Train class that respond to the interaction pattern below:

pry(main)> require './lib/car'
# => true

pry(main)> require './lib/train'
# => true

pry(main)> car1 = Car.new({type: 'Mail', weight: 5})
# => #<Car:0x87123ffe...>

pry(main)> car1.type
# => 'Mail'

pry(main)> car1.weight
# => 5

pry(main)> car2 = Car.new({type: 'Passengers', weight: 1})
# => #<Car:0x8711233abc...>

pry(main)> train1 = Train.new({name: 'Thomas', type: 'Tank'})
# => #<Train:0x007fd8858863b8...>

pry(main)> train1.name
# => 'Thomas'

pry(main)> train1.type
# => 'Tank'

pry(main)> train1.cargo
# => {}

pry(main)> train1.count_cars(car1)
# => 0

pry(main)> train1.add_cars(car1, 2)

pry(main)> train1.cargo
# => {#<Car:0x87123ffe...> => 2}

pry(main)> train1.count_cars(car1)
# => 2

pry(main)> train1.add_cars(car1, 3)

pry(main)> train1.cargo
# => {#<Car:0x87123ffe...> => 5}

pry(main)> train1.count_cars(car1)
# => 5

pry(main)> train1.add_cars(car2, 10)

pry(main)> train1.cargo
# => {#<Car:0x87123ffe...> => 5, #<Car:0x8711233abc...> => 10}

Iteration 2 - Train Yards and Trains

A Train will be able to calculate its weight. We can assume this to be the sum of all their cars * weight.

A TrainYard is responsible for keeping track of Trains. It should have a method called types_of_trains that returns an array of unique train types in alphabetical order.

A TrainYard will also have a method called trains_containing that takes an argument of a car. It will return an array of Train objects that have the kind of car.

Use TDD to create a TrainYard class that responds to the following interaction pattern:

pry(main)> require './lib/car'
# => true

pry(main)> require './lib/train'
# => true

pry(main)> require './lib/train_yard'
# => true

pry(main)> train_yard = TrainYard.new({location: 'Brighton'})
# => #<TrainYarR:0x00007fe134933e20...>

pry(main)> car1 = Car.new({type: 'Mail', weight: 5})
# => #<Car:0x87123ffe...>

pry(main)> car2 = Car.new({type: 'Passengers', weight: 1})
# => #<Car:0x8711233abc...>

pry(main)> car3 = Car.new({type: 'Cattle', weight: 3})
# => #<Car:0x007f9c562a5f18...>

pry(main)> car4 = Car.new({type: 'Dining', weight: 4})
# => #<Car:0x007f9c56343038...>

pry(main)> train1 = Train.new({name: 'Thomas', type: 'Tank'})
# => #<Train:0x007fd8858863b8...>

pry(main)> train2 = Train.new({name: 'Emily', type: 'Tender'})
#=> #<Train:0x00007fe1349bed40...>

pry(main)> train3 = Train.new({name: 'Nia', type: 'Tank'})
#=> #<Train:0x00007fe134910650...>

pry(main)> train4 = Train.new({name: 'Gordon', type: 'Express'})
#=> #<FoodTruck:0x00007fe1348a1160...>

pry(main)> train1.add_cars(car1, 5)
pry(main)> train1.add_cars(car2, 2)

pry(main)> train2.add_cars(car1, 3)
pry(main)> train2.add_cars(car4, 4)

pry(main)> train3.add_cars(car1, 1)

pry(main)> train4.add_cars(car4, 5)
pry(main)> train4.add_cars(car3, 10)

pry(main)> train_yard.add_train(train1)
pry(main)> train_yard.add_train(train2)
pry(main)> train_yard.add_train(train3)
pry(main)> train_yard.add_train(train4)

pry(main)> train_yard.trains
# => [#<Train:0x007fd8858863b8...>,#<Train:0x00007fe1349bed40...>,
#<Train:0x00007fe134910650...>, #<FoodTruck:0x00007fe1348a1160...>]

pry(main)> train1.weight
# => 27

pry(main)> train_yard.types_of_trains
# => ['Express', 'Tank', 'Tender']

pry(main) train_yard.trains_containing(car1)
# => [#<Train:0x007fd8858863b8...>,#<Train:0x00007fe1349bed40...>,
#<Train:0x00007fe134910650...>]

# In this example, it's Thomas, Emily and Nia

Iteration 3 - Cargo at the Train Yard

Add a method to your TrainYard called sorted_cargo_list that returns a list of all the types of cargo at the TrainYard in alphabetical order. This list should only contain unique items.

Your TrainYard class should have a method called total_inventory that reports the quantities of all cars. Specifically, it should return a hash with cars as keys and the value is the number of cars of that type in the TrainYard.

Your TrainYard will also be able to identify overflow_cars A car is overflowing if it is carried by more than one train and there are more than ten cars.

pry(main)> require './lib/car'
# => true

pry(main)> require './lib/train'
# => true

pry(main)> require './lib/train_yard'
# => true

pry(main)> train_yard = TrainYard.new({location: 'Brighton'})
# => #<TrainYarR:0x00007fe134933e20...>

pry(main)> car1 = Car.new({type: 'Mail', weight: 5})
# => #<Car:0x87123ffe...>

pry(main)> car2 = Car.new({type: 'Passengers', weight: 1})
# => #<Car:0x8711233abc...>

pry(main)> car3 = Car.new({type: 'Cattle', weight: 3})
# => #<Car:0x007f9c562a5f18...>

pry(main)> car4 = Car.new({type: 'Dining', weight: 4})
# => #<Car:0x007f9c56343038...>

pry(main)> train1 = Train.new({name: 'Thomas', type: 'Tank'})
# => #<Train:0x007fd8858863b8...>

pry(main)> train2 = Train.new({name: 'Emily', type: 'Tender'})
#=> #<Train:0x00007fe1349bed40...>

pry(main)> train3 = Train.new({name: 'Nia', type: 'Tank'})
#=> #<Train:0x00007fe134910650...>

pry(main)> train4 = Train.new({name: 'Gordon', type: 'Express'})
#=> #<FoodTruck:0x00007fe1348a1160...>

pry(main)> train1.add_cars(car1, 5)
pry(main)> train2.add_cars(car1, 3)
pry(main)> train2.add_cars(car4, 4)

pry(main)> train3.add_cars(car1, 4)

pry(main)> train4.add_cars(car4, 5)
pry(main)> train4.add_cars(car3, 10)

pry(main)> train_yard.add_train(train1)
pry(main)> train_yard.add_train(train2)
pry(main)> train_yard.add_train(train3)
pry(main)> train_yard.add_train(train4)

pry(main)> train_yard.sorted_cargo_list
# => ['Cattle', 'Dining', 'Mail']

pry(main)> train_yard.total_inventory
# =>
{
  #<Car:0x87123ffe...> => 12,
  #<Car:0x007f9c562a5f18...>  => 10,
  #<Car:0x007f9c56343038...> => 9>
}

pry(main)> train_yard.overflow_cars
# => [#<Car:0x87123ffe...>]

Iteration 4

Add a method to your TrainYard class called unload that takes a car type and a quantity as arguments. There are two possible outcomes of the unload method:

  1. If the TrainYard does not have enough of the item in stock to satisfy the given quantity, this method should return false.

  2. If the TrainYard has enough cars in stock to satisfy the given quantity, this method should return true. Additionally, this method should remove the cars from the Trains. It should look through the Trains in the order they were added and remove the car from the first Train with that item in stock. If that Train does not have enough stock to satisfy the given quantity, the Train's entire cargo of that Car will be depleted, and the remaining quantity will be unloaded from the next Train with that Car in stock. It will follow this pattern until the entire quantity requested has been unloaded.

For example, suppose train1 has 35 mail and train3 has 65 mail, and train1 was added to the event first. If the method unload(<CarXXX, @type = 'Mail'...>, 40) is called, the method should return true, train1's new cargo of mail should be 0, and train3's new stock of mail should be 60.

pry(main)> require './lib/car'
# => true

pry(main)> require './lib/train'
# => true

pry(main)> require './lib/train_yard'
# => true

pry(main)> train_yard = TrainYard.new({location: 'Brighton'})
# => #<TrainYard:0x00007fe134933e20...>

pry(main)> car1 = Car.new({type: 'Mail', weight: 5})
# => #<Car:0x87123ffe...>

pry(main)> car2 = Car.new({type: 'Passengers', weight: 1})
# => #<Car:0x8711233abc...>

pry(main)> car3 = Car.new({type: 'Cattle', weight: 3})
# => #<Car:0x007f9c562a5f18...>

pry(main)> car4 = Car.new({type: 'Dining', weight: 4})
# => #<Car:0x007f9c56343038...>

pry(main)> train1 = Train.new({name: 'Thomas', type: 'Tank'})
# => #<Train:0x007fd8858863b8...>

pry(main)> train2 = Train.new({name: 'Emily', type: 'Tender'})
#=> #<Train:0x00007fe1349bed40...>

pry(main)> train3 = Train.new({name: 'Nia', type: 'Tank'})
#=> #<Train:0x00007fe134910650...>

pry(main)> train4 = Train.new({name: 'Gordon', type: 'Express'})
#=> #<FoodTruck:0x00007fe1348a1160...>

pry(main)> train1.add_cars(car1, 5)
pry(main)> train2.add_cars(car1, 3)
pry(main)> train2.add_cars(car4, 4)

pry(main)> train3.add_cars(car1, 4)

pry(main)> train4.add_cars(car4, 5)
pry(main)> train4.add_cars(car3, 10)

pry(main)> train_yard.add_train(train1)
pry(main)> train_yard.add_train(train2)
pry(main)> train_yard.add_train(train3)
pry(main)> train_yard.add_train(train4)

pry(main)> train_yard.unload(car3, 100)
# => false

pry(main)> train_yard.unload(car1, 7)
# => true

pry(main)> train1.count_cars(car1)
# => 0

pry(main)> train2.count_cars(car1)
# => 1

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.