bcmpinc / stardewhack Goto Github PK
View Code? Open in Web Editor NEWA bunch of Stardew Valley mods that heavily rely on IL code modification.
License: GNU Lesser General Public License v3.0
A bunch of Stardew Valley mods that heavily rely on IL code modification.
License: GNU Lesser General Public License v3.0
This is to prevent accidentally plucking flowers while collecting honey from beehives.
See https://forums.nexusmods.com/index.php?showtopic=6939211/#entry71695108
After installing some mods yesterday, I cannot get through one day today without crashing.
Looks like 1.3.25 fixed the scythe exp bug:
So FixScytheExp is probably no longer needed - also can be removed as dependency from HarvestWithScythe.
When cutting grass, on any map, not just Deepwoods, the hay icon is shown as if it had been harvested, but no hay appears in the inventory.
https://smapi.io/log/3953708d7f3c4e75b1f20db0f1c1d56c
I received this error after Stardew updated to 1.4.4 this morning. The message said to report it here, so here I am with my log.
My game crashe idk why (https://log.smapi.io/a15E3xJe) by my other players is all perfekt and have no problem .. :( and by my Crashed ....
https://smapi.io/log/d635636a2b9144a19e644dccd1d41329
First time reporting an issue. Here's the log SMAPI taught me how to get and then encouraged me to report on this site. I really like this mod and would like to use it, anyone know how to fix this?
The Slime Ring is not working. What's the problem?
I suspect I may have a mod conflict, but Craft Counter suddenly stopped working for me. The space where the counter should show is there, but blank. See attached screenshot for reference. Here is my SMAPI log as well: https://log.smapi.io/qXCY3Apz This mod was previously working with JA/CFR, fyi.
Then the option to disable harvesting by hand can go.
Maybe also add option to allow scythe-only crops to be harvested by hand.
For more info: https://forums.nexusmods.com/index.php?showtopic=6939211/#entry66842506
I have made a custom farm with some tiles that contain the property 'NoSpawn Grass'. I do not want any grass to spread to these tiles, but grass still spreads onto these tiles. I'm not sure if this is a bug or something I've messed up in my custom map. Thanks.
Add two more ring slots to Wear More Rings (+possibly make the amount configurable).
Hello. I recently downloaded the stardewhack onto my pc. I play stardew through steam. In my SMAPI log it states the mods that require stardewhack need the stardewhack even though it is install. Please advise.
- My farmer always do scythe swinging action in the tractor when near crops
- With each passes sometimes there's a couple of "naughty" crops that cannot be harvested i have to run back and forth trying to find the "sweet" spot so the tractor can harvest it -.-a heck i even jump off then harvest it manually with the scythe.
[Wear More Rings] Could not find instruction sequence (failed to match line 3: "brfalse Label56"):
ldarg.s 10
ldfld Netcode.NetRef1[StardewValley.Objects.Ring] rightRing callvirt ldloc.2 ldfld ldarg.0 ldarg.s 10 callvirt Void onMonsterSlay(StardewValley.Monsters.Monster, StardewValley.GameLocation, StardewValley.Farmer) at StardewHack.InstructionRange..ctor(List
1 insts, InstructionMatcher[] contains, Int32 start, Int32 step)
at StardewHack.WearMoreRings.ModEntry.GameLocation_damageMonster()
smapi 3.0.1 says this is no longer compatible with the 1.4.0.1 update so wanted to make sure yah knew that
Tea harvesting is done differently, maybe add support.
https://forums.nexusmods.com/index.php?showtopic=6939211/#entry75687853
Can you create one mod like this ?
https://www.nexusmods.com/stardewvalley/mods/2120?tab=description
because you are good and I like this mod, I don't wanna lose this mod :,(
They are much smaller when dropped to the ground from your inventory.
Scythe doesn't work on forage from the deep woods mod
See https://forums.nexusmods.com/index.php?showtopic=6939211/#entry75979523.
Stardew hack can't run in multiplayers, why ? Can you fix that ?
my partner load eternely, and my terminal crash ...
I recently installed Craft Counter and it seems to be working fine for crafted items. However, it doesn't count how many times I've cooked dishes. The counter just says "Times cooked: 0" for every dish, even after I make a dish.
Specs: SMAPI 2.10.2 with Stardew Valley 1.3.33 on MacOS Unix 18.2.0.0
Possibly other mods too, but that's the one I had installed. Just letting you know.
This is useful for pig pens. See
https://forums.nexusmods.com/index.php?showtopic=6939211/#entry76843043
When harvesting fruit, it appears in the top-left corner. This also applies to mushrooms harvested in the mines.
This mod have an issue patching the game with the mod of ylsama, Mouse Move Mode, from here: https://www.nexusmods.com/stardewvalley/mods/2614
I already told the other mod author so, I'm tellling you right know.
This is a link to an image about the trouble.
Thanks for your time.
the error says it wont be working because of stardewhack here is the log https://log.smapi.io/d7dc184acdc44e09838a2faec7584b5e
First of all I wanted to thank for the mod, it really is very useful! But can this function be turned on or off by a shortcut key in possible future updates?
Hug.
Why I installed the wear more rings, it said:"Save data not availble"? Can you fix it pls, tks
At first, it was weird for me that the pluckable crops that I raised double the yield when I scythe them except for continuous producing crops like hops, strawberries and etc. Then I thought maybe the skill "Gatherer" which double the yield of foraged crops does this issue. And when I exchange the "Gatherer" skill it still happens, the crops yields x2 again.
Only reason I am posting this is because I see in an upgrade you had made this mod work with that one. I just loaded up the game after installing the mod and if I use the WASD keys it works great. With the mouse though I move normal speed. Isn't a big deal but I like using the mouse better. Thanks for the mod regardless, normal speed is just too slow sometimes.
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