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:fire: SharpFlame: A modern cross-platform Warzone 2100 map editor based on the original Warzone 2100 FlaME map editor

License: MIT License

C# 99.95% Shell 0.02% Batchfile 0.03%
flame c-sharp dotnet game map-editor warzone2100

sharpflame's Introduction

License SharpFlame

Project Description

A modern Warzone 2100 map editor based on the original Warzone 2100 FlaME map editor, written in C#.

Status

Windows Windows Linux Linux Mac Mac OS X
Debug Build status Build status N/A
Download Release Release N/A
Current Build Current Build N/A

Downloads are current snapshots of this ETO branch with Native UI. Please consider these downloads as a work in progress until we get our code base stabilized.

Requirements

  • .NET 4.0 or Mono 3.x

Screenshots

Screenshot1 Screenshot1

Building

For windows

The result of the build process is the executable in source\SharpFlame.Gui.Windows\bin\Release\SharpFlame.Gui.Windows.exe.

Contributing

  • Please submit issues here.
  • All pull requests should include associated unit tests in SharpFlame.Tests.
  • All pull requests should not break the build.

Road Map

####Milestone 1

  • Stabilize source code.
  • Fix any long-standing issues from original FlaME.
  • Cleanup ugly coding parts.
  • Refactor and update parsing / serialization algorithms.
  • Update all dependencies (OpenGL) etc.
  • Remove/update obsolete method calls.
  • Solidify and stabilize Linux / Mono support.

####Milestone 2

  • Unit test everything for 100% code coverage (or come close).

####Milestone 3

  • DirectGames map publishing and distribution for Warzone 2100.

##Project Structure and Descriptions

source\SharpFlame

GUI and application.

####source\SharpFlame.Core Core component library for parsing format structures.

####source\SharpFlame.Tests Unit tests for the application.

####reference\* Original FlaME source code for reference during port to C#.


Reference

  • FlaME - Original Source Code

Created by: Brian Chavez. René Kistl.


sharpflame's People

Contributors

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sharpflame's Issues

Refresh build link

Hey there, I'm excited to try out SharpFlame. I'm trying to run on Linux and while build should hypothetically work, I can't get the project to build on my system. Since the last CI build was more than 6 months ago, the build link on the README does not contain any artifacts. Could you create a dummy commit to refresh the CI and create new artifacts? Thanks!

wake up?

project and all died? here no builds for windous download anymore

Next Unit key binding

Calculus_> do you know of a hotkey in FlaMe to switch the "focus" of FlaMe on the object property selector instead of having to click the object property box on the menu in the left

Can't Rotate Gate

screen157

Editor tool doesn't allow gates to be rotated.

Reported by Fabio[BDC] map: 10c-DA-towers-v-Fab1

Make tile rotations relative-correct to current view

Mostly for usability.

If you rotate the camera angle 180 degrees (opposite viewing direction), and place a tile, the tile being placed is 180 off.

Rotated tiles are only rotated relative to the identity view angle north, not camera angle.

Queue Builds

<Perseus[BDC]> one feature that would be nice, a similar feature to the queue feature in wz, for placing multiple units or walls on the map being designed.

Clear instructions for running on Linux

This issue is more of a way of informing people than an actual issue, but it does highlight some actual issues.

Current instructions on Ubuntu 20.04 LTS:

  1. Ensure you have gtk-sharp2 or you will get an unclear exception: System.InvalidOperationException: Could not detect platform. Are you missing a platform assembly?
  2. NLog.config must be deliberately modified to have no targets and no rules (i.e. the targets and rules tags must have no contents) or else you will get: System.TypeInitializationException: The type initializer for 'SharpFlame.SharpFlameApplication' threw an exception. ---> System.TypeInitializationException: The type initializer for 'SharpFlame.Core.Result' threw an exception. ---> NLog.NLogConfigurationException: Error when setting property 'Name' on Console Target[(unnamed)] ---> System.NotSupportedException: Cannot invoke method with stack pointers via reflection
  3. The object data directory SharpFlame/Data/3.1_b4-objects and the tilesets directory SharpFlame/Data/tilesets must be added. Note that selecting the wrong directory will crash SharpFlame.
  4. Scrolling does not refresh the contents of the tile panel. Toggle "Display Tile Types" or such to properly refresh it.
  5. I am not sure why the "Place Objects" panel shows no objects.

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