Source files for http://bblanimation.com/
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Iterative object assembly animations made simple
Home Page: https://www.blendermarket.com/products/assemblme
License: GNU General Public License v3.0
Source files for http://bblanimation.com/
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Please copy the following form and paste it into a new issue at https://github.com/bblanimation/assemblme/issues
Don't forget to include a description of your problem! The more information you provide (what you were trying to do, what action directly preceeded the error, etc.), the easier it will be for us to squash the bug.
Description of the Problem:
Blender Version: 002.082.007
Addon Version: 1, 3, 3
Platform Info:
system = Windows
platform = Windows-10-10.0.18362-SP0
version = 10.0.18362
python = 3.7.4
Error:
EXCEPTION (<class 'AttributeError'>): 'NoneType' object has no attribute 'name'
C:\Users\David Buckley\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\assemblme_v1-3-3\operators\create_build_animation.py
000 0150:is_valid() if i == scn.aglist_index or not scn.aglist[i].animated or c.name == ag.collection.name:
001 0051:execute() if not self.is_valid(scn, ag):
I was using Assemblme to create build animations for sets with around 850 pieces. I applied the preset "Standard Build" and changed some of the settings. I attempted to name a new preset "Medium Set" and click create.
Clicking on the create button with a bad character results in the following error:
Description of the Problem:
Blender Version: 004.000.000
Addon Version: 1, 7, 0
Platform Info:
system = Windows
platform = Windows-10-10.0.19045-SP0
version = 10.0.19045
python = 3.10.13
Error:
EXCEPTION (<class 'FileNotFoundError'>): [Errno 2] No such file or directory: 'C:\Users\XXXX\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\presets\assemblme\medium\ set.py'
C:\Users\XXXX\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\assemblme_v1-7-0\operators\presets.py
000 0110:write_new_preset() f = open(new_preset_path, "w")
001 0061:execute() self.write_new_preset(new_preset_name)
I was able to rectify the problem by naming the preset "Medium". Upon further testing, it seems the problem arises when including a space character in the preset name, as well as when including some special characters (!, #, $, ^, *) The following isn't necessarily an issue, but I also noticed that using an underscore "Medium_Set" will result in a preset named "Medium set", removing the underscore and capitalization of the second word. Naming a preset "MEDIUM_SET" will result in a preset named "Medium set" as well.
It would likely be preferable to pop up a message warning users about using some these characters, or supporting their use.
Great addon by the way!
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