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pcx2snes's Issues

Floating point exception (core dumped)

When I tried to use tiles.pcx from the working with VRAM tutorial:

$ ./pcx2snes.exe -c16 tiles

Openning graphics file: [tiles.pcx]
Auto-detecting size of image blocks...
****** O P T I O N S ***************
border=ON
pixel format = bit-plane
PCX file: 16x8 pixels
Image mode selected: 0x0 pixel blocks
          image has: 15x7 blocks
Total colors = 16
Palette section to convert: Color #0 to 255
************************************
Floating point exception (core dumped)

2bpp problem

Hello. There is a bug at 2bpp mode, at multiple subpalettes.
At 4bpp, the color 0 (the transparent one) is correctly repeated at each subpalette (each $10 colors).
At 2bpp it must be done every 4 colors, not each $10 (as each subpalette holds 4 colors at 2bpp mode).

example

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