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Set of tools to manage and modify files from many various games.

License: GNU General Public License v3.0

Python 94.46% Batchfile 0.58% C++ 4.47% C 0.20% HTML 0.10% JavaScript 0.18%
tools reverseengineering fileformat python translation psx pc xentax romhacking translation-tool

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tools's Issues

[Request] Gangstar Vegas text format support

Hello there,
I finished translating gangstar miami and gangstar rio game
but when i go to gangstar vega, i have problem
I haven't found the text format yet
maybe it's encrypted or maybe bms script not work for new archive of obb
link script https://zenhax.com/viewtopic.php?f=9&t=4301&hilit=voxarch
hope you can help
Sorry for my bad english
Thank
about.zip

[Request] Time Hollow Nds Text tool

Hello, I'm sorry to bother you.
But can you help me write a tool so that I can easily edit the text of the Time Hollow game?
The structure of the text is also quite simple.
thst1
thst2
thst3
Sample text:
(Wow, Sox really did scratch me up good...)
S00.zip
Thank you very much.

Problem with Disney's Up game.

Hi, I wanted to upscale the textures in the game, but I can't extract them from the dpc archive. I tried downloading some Asobo .py scripts, but when I start them, they close right away. Could you please help me?

Can you write a tool to dump and reinsert text for Aot Wing of freedom?

I'm trying to translate aot Wing of freedom, but the text file have the text length check which can't do automatic like pointer, can you help write a tool to make it?
here is the file format
this is number of text in the file
image
this is pointer point to the first text
image
and here is the size of that text
image
that text respond to beyond information
image
added example file
000013f6.zip

[Request] A Plague of Tale : Innocence text format support

Hi there...
I wanted to translate this game into my language (Thailand) I found the subtitle files ( it was easily editable by notepad) I rewrite it in Thai but in the game is Blank.

What should I do right now?
I think it has something to do with the file in the font folder (ENGLISH.DPC) and Extract its. (It's look likes LZ4)

is there any body here who can help me to extract this file and change the font too?

[Request] Alice In Wonderland (Nds) Text tool

Hello, hope you have a nice day
Can you help me write a tool to easily edit the text of the game Alice in Wonderland?
This is the text structure:
struct1
st2
st3
st4
alice.zip
Here is sample text:
Objective complete!
Objective Location updated!
Thanks a lot!

[Request]Zenonia4 ft2 font

Could you write a tool to edit this ft2 font?
This is from zenonia4 game, i could possibly edit the text but couldn't manage to open this font
i think it is korean texture font of the game
font.zip

Help with the Persona 5 - Strikers file.

First of all, congratulations on your help to the community. I've been following your repository.

I'd like to see if I can get some help or a path to finding a solution. The game Persona 5 - Strikers made by Koei Tecmo uses the Linkdata.idx + LinkData.bin pattern, but it seems to be in a different way. The IDX file seems to be inside the game's .exe file, and besides compression, there also seems to be encryption in the .bin file. I'll leave a tool here that worked until a few builds ago but stopped working.

Here is a pull request where someone managed to locate the key.
yretenai/Cethleann#36

I'll also leave a link to the .exe and the LinkData.bin file:

Game EXE

LinkData.bin

Thanks

Extract from Catwoman

Sorry, I know this must be super random but I'm trying to extract the 3D model of catwoman to print it to 3D since that's my girlfriend's favourite childhood game and I thought that'd be an incredible gift. I've tried using Ninja Ripper 2 to get the model from the game but the model looks really glitched and I thought what better idea than get the model straight from the game. I'm on a place where I managed to extract the VOL and AVL files, but now I'm left with a bunch of PCA, PCS and PCM files. How can I get the models from them? I'm experienced with Blender so once I have the model I know what to do, but I've been digging old forums and I can't figure it out, I was wondering if you knew? Thank you so much and sorry for the random request!

[Request] Tom Clancy's Splinter Cell Conviction Mobile Text Support

Hello there
I'm sorry to disturb you
I want to translate Tom Clancy's Splinter Cell Conviction Mobile to my language
But i have a little problem
The text file of the above game includes 2 files
*.off is offset (pointer)
*.bin is text
Here is structure of the file
20210731-184608
20210731-184100
20210731-183919
20210731-183954
I also send the file in attachment
I do not know what to do, so i wonder could there any tool or script to easily just export and reimport text. Hope you can help
Sincere thanks
sample.zip

[Request] Teenage Mutant Ninja Turtles Mutant Melee

hi, I have a problem with Teenage Mutant Ninja Turtles: mutant melee game. I wanted to extract the language from the ps2 version to insert it into the pc version. The first game has separate language files, and it worked. But the other chapters have a single file that contains all the languages. The pc version is in English only, so it doesn't work.

Warriors Orochi 3 Ultimate Definitive Edition (Steam) linkdata extraction/repacking

Is your feature request related to a problem? Please describe.
I'm currently attempting to replace the audio in the recently released PC version of Warriors Orochi 3 with the dub audio from previous titles in the series that are also dubbed. I have the ability to replace audio files I've found within the linkdata via a hex editor, but this strategy, though doable, is a long and arduous undertaking.

Describe the solution you'd like
I'd like a quickbms script not unlike the one you wrote for Dynasty Warriors 8 that could export and reimport the .KOVS audio files in this game.

Describe alternatives you've considered
I can work with Hex editors instead, which precludes me from being able to use any audio that'd exceed the original size, and would require me to dig around for ages CTRL+f-ing any KOVS files stored within. It's admittedly possible, but completely impractical. I'm passionate about this though, so I'll do it one way or another.

Additional context
I can upload copies of the files I'm trying to extract, if that's permissible or desired? Thank you so much for your time. I'd also happily pay you for your work, as a commission, if that's something you'd prefer. This is a dream of mine, to be able to make this mod, as silly as it might sound.

EA_ARC_script.bms does not find anything in The Sims Bustin' Out (GameCube) arc files

Absolutely not necessary to support this random game, but I cannot for the life of me find the tools to properly poke at this game, or the knowledge to make them myself.

Tested on /files/animatio.arc and /files/scripts.arc. For both files, quickbms returns "0 files found in 0 seconds"

Edit: the arc format used in bustin' out is apparently different from the arc format used in the later wii games

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