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asteroidians_public's Introduction

Asteroidians

Asteroidians is a spiritual successor to Worms: Armageddon that is currently in active development.

The latest build of Asteroidians can be downloaded here: https://bamboy.itch.io/asteroidians

This Repository

This repository acts as a way for community members to report bugs, offer feedback, and request features.

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asteroidians_public's Issues

Teams desync in multiplayer lobby when spamming

In a multiplayer lobby, if a client spams add team as the host spams remove team, there will be a desync in what teams are actually added into the game. This can also result in the same team being added more than once.

The exact impact of this issue has not been tested past the lobby. It might only be a UI bug.

Poor performance with high character count

Fix this by reducing the number of vertices the 2D liquid mesh creates per character at startup.

Also having vertice count available to the player would be good for people with lower-end PCs.

Weapon: Girder

W:A girder equivalent weapon. I'm considering just calling this weapon "Platform", as it will provide more visual freedom for the terrain it places.

This feature requires implementation of mouse positions across the network.

Weapon: Mine

Mines are in the game but the timer logic is disabled because of how poorly I first made it. The weapon needs to be created from scratch.

Weapon tooltips system

Display tooltip to the player when hovering the mouse over a weapon icon in the inventory.

Ideally the tooltips will contain the following info:

  • What the weapon does
  • How many "shots" you get before consuming the weapon
  • Damage the weapon does
  • Estimated terrain damage
  • How much the weapon is effected by wind
  • Any gamesettings (Scheme) that change the weapon from its normal behaviour

Some info wont even be listed if it's inapplicable, for example Grapple does not do terrain damage.

This feature requires substantial modification to the weapon system backend.

Characters spawning inside each other

Characters will sometimes spawn in the same location, causing them to never stop moving. This will soft-lock the game as the first turn will never end.
More likely to happen the more characters are in the game.

Allow user camera control

Allow the user to pan the camera around when the mouse is moved. (Also probably allow arrow keys movement)

Weapon: Airstrike

W:A airstrike weapon.

Requires extended camera control before this can be properly implemented.

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