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A simple pointer for Oculus Go and GearVR made with unity3d.

License: MIT License

C# 97.66% ShaderLab 2.11% HLSL 0.22%
gearvr laser-pointer oculus oculus-go unity3d vr

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rui-jin-jerry

oculus-laser-pointer's Issues

Laser Pointer Stop working after Load.Scene

Hey! I've been struggling with laser pointer and LoadScene lately. The pointer works fine at everything that I wanted to do in project, but when I'm trying to change scene in build mode, laser pointer stops working. Do you have any idea why is this happening?
To load the new scene I use an object as interactable with the pointer script and then in C# I have this code:

public void MyScene()
{
SceneManager.LoadScene(1);
}

The load scene is working fine and the scene changes, only the pointer stop working.
I'm using Oculus Go.

Oculus Quest Controllers

Hi there, saw your comment on Andrew's video and downloaded your git and have been using it to develop an app for Go very well. I am now looking at porting to the Quest but wanting to keep the same app which could be used for the Quest or the Go. I'm trying to figure out how to integrate quest controllers in the same way but can't get my head around it. I've got it so that the quest controller back button works to exit the app but can't get the pointer working. I've also had some issues with the fallback if there is no pointer to use a raycast (although I've not spent any time reviewing this).

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