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Default plugins for BakkesMod 2 (A Rocket League training framework)

Home Page: http://bakkesmod.com

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api bakkes bakkesmod framework league mod modding plugin plugins rl rocket rocket-league sdk training

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bakkesmod2-plugins's Issues

Training Plugin - "sv_training_var_car_rot" does nothing?

sv_training_var_car_rot seems is listed as using percentages. 0-100
Tried different approaches but sv_training_var_car_rot (50, 50) seems to do nothing.
Tried to look through the source code to see if I could fix it, but honestly: I'm terrible at programming...

[Suggestion] Change "Mod is out of date" to "Update Rocket League"

The error shown when the version of Bakkesmod and RL is a mismatch is "Mod is out of date"
In both cases, i.e. Bakkesmod version > RL version and Bakkesmod version < RL version, the same above error is shown.

Suggestion:
If the Bakkesmod version has a higher version than RL, can the error shown be changed to "Bakkesmod is updated, Please update RL from Epic/Steam"?

I wasted some time a couple of years back when I didn't know what the error actually meant. The error wording had me thinking that Bakkesmod wasn't getting updated because of some bug, when in fact it was just the mismatch of versions, and I hadn't updated RL/hadn't started RL after update.

Linux compatibility

Hi, now that steam is fully and properly supported on Linux, any plans on bringing this awesome mod on it ?? I m dying to get better at RL and I m sure your mod is the perfect tool for it

Thx in advance

Ball Prediction Plugin not working

The plugin will sometimes draw a straight line coming off the ball for a few seconds, but it's not even in line with the direction the ball is moving. Otherwise, no line is drawn at all.

Suggestion "Car Turn Indicator"

Hi,

the changing directions are messing up my brain pretty hard.
I am thinking of a "Car Turn Indicator" like a colorfull boarder ingame (like ambilight but ingame) which indicate where you should move if you want a specific direction.
I think of it like this:
Normal

Maybe you can assign your Colors to the carskin or make it choosable?

And the border should change like i change my axis of my car!
Like this: 90° left
90°left

90° right
90°right

180° turn
180°

I just made an example with those 90° turns maybe you can stick those colours to every 1° you turn your car? So you can use the full potential of those analogsticks?

I am not skilled enough to create it by myself but i really wish for that. I think many players could improve with this visualisation - And if i am hones i would pay for this working maintenanced plugin!

not working

by any chance can you update the ball prediction plugin there's a lot of problems with that plugin

[Freeplay] Goal speed not being shown in dunk house

When in dunk house (hoops map), the goal speed is not showing like it does for standard maps. Is that intentional? If it's something that can be fixed, I can give it a shot with a PR. I wanted to check first if you thought it was an issue and worth fixing though.

Unable to open the ingame menu with any possible hotkey.

For the past couple months, regardless of update I have been unable to open the settings menu with F2 which the binding is set to. I am however able to access the console with F5, use the togglemenu command to open the settings. I have tried to add additional bindings to open the menu but it has not worked, I'm not sure if this is the right place to post. But I've been googling for solutions for a couple months and haven't found one.

Mechanical Plugin - some ideas

It would be very helpful to have some more options like Perma-Air-Roll or Perma-Handbrake (i also wish you could include perma air-roll-right and -left).

Set Controls via BakkesMod

I'd like to be able to have powerslide on more than one button. Specifically, I use powerslide on Right Bumper with Air Roll Right = Right Bumper and Air Roll Left = Left Bumper

I saw in the recent update BakkesMod has getters for the active controls. Are there setters too? If so I'd love to write a plugin to do custom controls.

I used to do this through the Steam UI but the input lag on that method has drastically increased to a point far beyond what is acceptable.

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