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Home Page: http://bakkesmod.com
Default plugins for BakkesMod 2 (A Rocket League training framework)
Home Page: http://bakkesmod.com
sv_training_var_car_rot seems is listed as using percentages. 0-100
Tried different approaches but sv_training_var_car_rot (50, 50) seems to do nothing.
Tried to look through the source code to see if I could fix it, but honestly: I'm terrible at programming...
The error shown when the version of Bakkesmod and RL is a mismatch is "Mod is out of date"
In both cases, i.e. Bakkesmod version > RL version and Bakkesmod version < RL version, the same above error is shown.
Suggestion:
If the Bakkesmod version has a higher version than RL, can the error shown be changed to "Bakkesmod is updated, Please update RL from Epic/Steam"?
I wasted some time a couple of years back when I didn't know what the error actually meant. The error wording had me thinking that Bakkesmod wasn't getting updated because of some bug, when in fact it was just the mismatch of versions, and I hadn't updated RL/hadn't started RL after update.
Hi, now that steam is fully and properly supported on Linux, any plans on bringing this awesome mod on it ?? I m dying to get better at RL and I m sure your mod is the perfect tool for it
Thx in advance
The plugin will sometimes draw a straight line coming off the ball for a few seconds, but it's not even in line with the direction the ball is moving. Otherwise, no line is drawn at all.
Hi,
the changing directions are messing up my brain pretty hard.
I am thinking of a "Car Turn Indicator" like a colorfull boarder ingame (like ambilight but ingame) which indicate where you should move if you want a specific direction.
I think of it like this:
Maybe you can assign your Colors to the carskin or make it choosable?
And the border should change like i change my axis of my car!
Like this: 90° left
I just made an example with those 90° turns maybe you can stick those colours to every 1° you turn your car? So you can use the full potential of those analogsticks?
I am not skilled enough to create it by myself but i really wish for that. I think many players could improve with this visualisation - And if i am hones i would pay for this working maintenanced plugin!
Who can make a plugin randomizer presets in itemmod bakkesmod
by any chance can you update the ball prediction plugin there's a lot of problems with that plugin
Hey, I couldn't find the source code for AudioManger.
I would like to add some features to it.
Track how long you spend in queue waiting to find a match.
When in dunk house (hoops map), the goal speed is not showing like it does for standard maps. Is that intentional? If it's something that can be fixed, I can give it a shot with a PR. I wanted to check first if you thought it was an issue and worth fixing though.
For the past couple months, regardless of update I have been unable to open the settings menu with F2 which the binding is set to. I am however able to access the console with F5, use the togglemenu command to open the settings. I have tried to add additional bindings to open the menu but it has not worked, I'm not sure if this is the right place to post. But I've been googling for solutions for a couple months and haven't found one.
It would be very helpful to have some more options like Perma-Air-Roll or Perma-Handbrake (i also wish you could include perma air-roll-right and -left).
Rocket league currently does not support the language I want, can I do this by making a bakkes mod plugin
I'd like to be able to have powerslide
on more than one button. Specifically, I use powerslide on Right Bumper
with Air Roll Right = Right Bumper
and Air Roll Left = Left Bumper
I saw in the recent update BakkesMod has getters for the active controls. Are there setters too? If so I'd love to write a plugin to do custom controls.
I used to do this through the Steam UI but the input lag on that method has drastically increased to a point far beyond what is acceptable.
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