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Researching Wii U emulation.

License: GNU General Public License v3.0

CMake 0.69% Python 0.16% C 2.28% C++ 96.50% GLSL 0.34% Assembly 0.03%

decaf-emu's Introduction

Build status Build Status

decaf-emu

Researching Wii U emulation. Licensed under the terms of the GNU General Public License, version 3 or later (GPLv3+).

You can find us for developer discussion:

Requirements

  • Windows with the latest update of Visual Studio 2017
  • Linux with a modern C++17 friendly compiler
  • 64 bit
  • CMake v3.2+
  • OpenGL 4.5+ or Vulkan 1.1.92.1+

Support

  • None, this is an in-development project and user support is not provided.

Binaries

The latest Windows AppVeyor build is available from:

Running

./decaf-sdl play <path to game>

It is recommended to run the emulator from the root git directory so that it is able to access resources/fonts/*. Alternatively, set resources_path in the configuration file to point to the resources directory.

Configuration files can be found at:

  • Windows - %APPDATA%\decaf
  • Linux - ~/.config/decaf

On Linux, a "Bus error" crash usually indicates an out-of-space error in the temporary directory. Set the TMPDIR environment variable to a directory on a filesystem with at least 2GB free.

Building from Source

See BUILDING.md

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