Comments (10)
Caster Spell Slots ~ Artificer
CATEGORY:Internal
BONUS:VAR|SpellSlotsLVL1|(2*(ArtificerLVL>=1))+(ArtificerLVL>=3)+(ArtificerLVL>=5)
BONUS:VAR|SpellSlotsLVL2|(2*(ArtificerLVL>=5))+(ArtificerLVL>=7)
BONUS:VAR|SpellSlotsLVL3|(2*(ArtificerLVL>=9))+(ArtificerLVL>=11)
BONUS:VAR|SpellSlotsLVL4|(ArtificerLVL>=13)+(ArtificerLVL>=15)+(ArtificerLVL>=17)
BONUS:VAR|SpellSlotsLVL5|(ArtificerLVL>=17)+(ArtificerLVL>=19)
That is the formula for calculating your values.
Can you provide the impacted character files?
from pcgen.
I play a sorcerer using 6.09.05 and my spell slots seem fine, just as a short information. I have 4/3/3/1 at Lvl. 7, which is in accordance to the source books / srd.
from pcgen.
Okay, sorry it took me a long time. Life issues have made this a low priority for me but now I can get back to it. I have levelled up an Eldritch Knight to level 10, but I cannot choose a new spell because the 'known spells' is now 1 for 1st level and 6 for 2nd level. At level 9 it was 2 1st level and 4 2nd level. When I choose a new spell for 2nd level, it complains that I cannot learn more spells and I have a bunch of 1st level spells in higher slots.
bro.pcg.zip
It doesn't seem to matter what class I am playing. This is what it looks like for me:
from pcgen.
To accommodate sorcerer spell casting, you need to enable the option to allow the use of higher level slots for lower level spells.
from pcgen.
This doesn't appear to be working. Why should I be losing known spells as I level up? I don't think this is solved. Just leveled a warlock up to level 3 and even though I am supposed to know two level 2 spells I can only choose one because my known level 1 spells has dropped to 2 and it complains that one of the level 1 spells is using a higher slot(which I never told it to).
from pcgen.
Here's the text:
Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the
sorcerer spell list.
The Spells Known column of the Sorcerer table
shows when you learn more sorcerer spells of your
choice. Each of these spells must be of a level for which
you have spell slots. For instance, when you reach 3rd
level in this class, you can learn one new spell of 1st
or 2nd level.
Additionally, when you gain a level in this class,
you can choose one of the sorcerer spells you know
and replace it with another spell from the sorcerer
spell list, which also must be of a level for which you
have spell slots.
How would you prefer to see that implemented?
from pcgen.
Regarding the progression - Levels 1 and 2 are fine, they progress normally. At level 3 that's where things become 'tricky'. Sorcerer gains a new known spell, which obviously should be level 2 and I can remove a 1st level known and take a 2nd level known, though the player may opt to have 4 1st level spells known and power then with higher level slots. Which means out of 4 known, I can either split evenly between 1st and 2nd level, only have 1 for 2nd level or none for 2nd level.
Alternatively, I can require the player to make the decision with each level where to assign each known, and let them manage that. Bit more work. It also might not display the new value without a save and reload potentially.
Or if you want fancy. I can force the player to determine whether to allow PCGen to do the progression set up automatically, or require the player to determine where the known level will apply.
Those are the only options I can come up with. That is why I opted to drop all the known into the highest level and allow the player to use the PCGen options to manage that as they desired. You are not losing any spells known. The warlock is set up in the exact same manner.
from pcgen.
Okay, I'll work on making the user choose the known progression. Sorcerer is completed.
from pcgen.
PH - Bard, Ranger and Sorcerer completed.
from pcgen.
All 5e casters with a known component force a choice.
from pcgen.
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from pcgen.