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fg-reference-screens's Introduction

fg-reference-screens

Purpose

If you broadcast fighting game events, you probably use layouts to show scores and other match information. And you don't want those layouts to obscure important game information your viewers need to see, like meters, character names, and other information.

This repository contains lots and lots of screenshots of as many fighting games as I could find, sorted to help you use them in planning your layouts.

Resource Conventions

All screens are at maximum resolution. All HUD elements are in default positions. Screens are taken using the "primary" tournament platform for any given game, which for most games is the PlayStation 4.

Contributing

If you need something that's not here, please file an issue. If you have screenshots to contribute, please file a pull request, obeying the naming conventions already in place.

Support

If you find this useful, please consider dropping me a tip. Your tips help me buy newer games to keep this archive up-to-date. You can do this at:

http://support.backlogathon.com/

fg-reference-screens's People

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fg-reference-screens's Issues

UNIST screens have copyright watermarks

The UNIST screens added in 1.0 have the PS4 built-in copyright watermark in the lower-right corner. Will need to run those through capture and take a screenshot that way to replace the images with cleaner output.

Request: Add BlazBlue CrossTag screens

Forked from #6.

This one may take a while, as I don't have a copy of BBTAG yet. ๐Ÿ˜„

Keeping this in mind for special resource bars:

BBTAG : Rachel (always on), Nine (always on), Makoto (during some special, see here) : these are the biggest offender that I know of as they're in a spot that looks empty at first glance

Xrd Rev 2: Include screens with character-specific resource meters/counters

As discussed here, a good idea would be to use characters with specific resources displayed as much as possible (maybe taking multiple match screens).

Some examples of such chars are :

  • GGXrdR2 : Jack-O with houses down, Johnny in mist finer stance (this one shouldnt be a problem since its above the meter)
  • BBTAG : Rachel (always on), Nine (always on), Makoto (during some special, see here) : these are the biggest offender that I know of as they're in a spot that looks empty at first glance

Other examples I can think of (the same three BB characters but in CF, Yuzu/Chaos in UNIST) also aren't as important to include because their resource is either above the meter bar or below the health bar.

Also the Dragonballs in DBFZ that appear in the center when a player gets one should also be included.

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