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mdaccuracyindicatormod's Introduction

Muse Dash Accuracy Indicator Mod

This mod made by @Azn9 adds an accuracy indicator to Muse Dash, like the one on osu!.

What does it do?

  • Adds an ingame bar that shows your accuracy: Accuracy Bar

  • Adds an endgame report with your mean delay, and an histogram of your delays: Endgame Report

How to install

Simply grab the latest .dll from the releases page and put it in your Muse Dash 'Mods' folder.

What does the color mean?

  • Blue is 'Perfect' judgement (from -25ms to +25ms)
  • Green is 'Perfect' judgement with "late" or "early" displayed (from -50ms to +50ms)
  • Orange is 'Great' judgement (from -130ms to +130ms)

mdaccuracyindicatormod's People

Contributors

azn9 avatar lxymahatma avatar

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Watchers

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Forkers

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mdaccuracyindicatormod's Issues

Issue on pause and resume

[10:32:53.928] [ERROR] Exception in Harmony patch of method void FormulaBase.StageBattleComponent::Pause(bool pauseCorountine):
UnhollowerBaseLib.ObjectCollectedException: Object was garbage collected in IL2CPP domain
  at UnhollowerBaseLib.Il2CppObjectBase.get_Pointer () [0x00026] in <6f5e4ff5bbd94258ab8bd773251f8e6c>:0 
  at UnhollowerBaseLib.IL2CPP.Il2CppObjectBaseToPtr (UnhollowerBaseLib.Il2CppObjectBase obj) [0x0000b] in <6f5e4ff5bbd94258ab8bd773251f8e6c>:0 
  at UnityEngine.Object.op_Inequality (UnityEngine.Object x, UnityEngine.Object y) [0x0000f] in <ee34c800ff78444ebf41c38b78edff3e>:0 
  at AccuracyIndicator.Patch.PauseResumePatch+PausePatch.Postfix () [0x00001] in <3b39f36c232a411596543ff64d2cdcf6>:0 
  at (wrapper dynamic-method) FormulaBase.StageBattleComponent.DMD<FormulaBase.StageBattleComponent::Pause>(FormulaBase.StageBattleComponent,bool)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<FormulaBase.StageBattleComponent::Pause>_il2cpp(intptr,bool)
[10:33:03.243] [ERROR] Exception in Harmony patch of method void FormulaBase.StageBattleComponent::Resume(bool isExit):
UnhollowerBaseLib.ObjectCollectedException: Object was garbage collected in IL2CPP domain
  at UnhollowerBaseLib.Il2CppObjectBase.get_Pointer () [0x00026] in <6f5e4ff5bbd94258ab8bd773251f8e6c>:0 
  at UnhollowerBaseLib.IL2CPP.Il2CppObjectBaseToPtr (UnhollowerBaseLib.Il2CppObjectBase obj) [0x0000b] in <6f5e4ff5bbd94258ab8bd773251f8e6c>:0 
  at UnityEngine.Object.op_Inequality (UnityEngine.Object x, UnityEngine.Object y) [0x0000f] in <ee34c800ff78444ebf41c38b78edff3e>:0 
  at AccuracyIndicator.Patch.PauseResumePatch+ResumePatch.Postfix () [0x00001] in <3b39f36c232a411596543ff64d2cdcf6>:0 
  at (wrapper dynamic-method) FormulaBase.StageBattleComponent.DMD<FormulaBase.StageBattleComponent::Resume>(FormulaBase.StageBattleComponent,bool)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<FormulaBase.StageBattleComponent::Resume>_il2cpp(intptr,bool)

Still an issue on ending screen

[11:07:02.649] [ERROR] Exception in Harmony patch of method void PnlVictory::OnVictory(Il2CppSystem.Object sender, Il2CppSystem.Object rev, UnhollowerBaseLib.Il2CppReferenceArray<Il2CppSystem.Object> pars):
System.NullReferenceException: Object reference not set to an instance of an object
  at AccuracyIndicator.Patch.SceneChangePatch+VictoryPatch.Postfix () [0x00001] in <a4350ce513c5408b8b7bc6875f838705>:0
  at (wrapper dynamic-method) PnlVictory.DMD<PnlVictory::OnVictory>(PnlVictory,Il2CppSystem.Object,Il2CppSystem.Object,UnhollowerBaseLib.Il2CppReferenceArray`1<Il2CppSystem.Object>)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<PnlVictory::OnVictory>_il2cpp(intptr,intptr,intptr,intptr)

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