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Comments (12)

Highflex avatar Highflex commented on July 19, 2024

Can you test my binaries and see if this happens too?

https://dl.dropboxusercontent.com/u/89396767/bin_rel.rar

i forked from avoitishin like 2 days ago. He is just 2 commits ahead and nothing like that should cause this issue.

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BeaconDev avatar BeaconDev commented on July 19, 2024

It works with those binaries haha.
Also really neat new splash screen, you've gotta teach me how to alter it, it's something I've wanted to do for a while!

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BeaconDev avatar BeaconDev commented on July 19, 2024

In fact, do you have Steam/Skype? It'd be great to be able to chat to you!

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Highflex avatar Highflex commented on July 19, 2024

Yeah:

http://steamcommunity.com/id/highflex/

feel free to add me

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avoitishin avatar avoitishin commented on July 19, 2024

Beacon when did you build your bins? Try the latest with vsync (same implementation as Highflex)

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revolucas avatar revolucas commented on July 19, 2024

You can use Resource Hacker on xrEngine.exe to change the bitmap splash logo.

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avoitishin avatar avoitishin commented on July 19, 2024

@BeaconDev confirm whether this can be closed?

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avoitishin avatar avoitishin commented on July 19, 2024

Just reminder for myself: check ResourceManger_Resources.cpp line 193. Also check commit 23860b0b2534cea044d4a401d77c6e90a2e5996e in xray-15 for potential fix

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BeaconDev avatar BeaconDev commented on July 19, 2024

I didn't build the bins, Jket gave them to me. I wouldn't like to close it as the problem's still happening with the bins from this branch, but I don't have any way to build the latest bins myself. I'll try and get the latest ones from Jket and test again.

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 avatar commented on July 19, 2024

@BeaconDev I believe I used the wrong dxguid.lib while compiling, which is why only DX11 doesn't work and the other modes do.

I'll send you updated binaries soon.

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BeaconDev avatar BeaconDev commented on July 19, 2024

Swartz sent me updated binaries, but the game crashes on start using them with an error from gulag-general and smat_terrain.script, so I can't tell if they've fixed the DX11 issue :P

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avoitishin avatar avoitishin commented on July 19, 2024

Look for local ini_path = "\scripts\\"..work and delete leading backslash so it reads "scripts\\"

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