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DirectX11 not working about xray-16 HOT 11 CLOSED

 avatar commented on August 19, 2024
DirectX11 not working

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Comments (11)

avoitishin avatar avoitishin commented on August 19, 2024

Sorry, don't have crystal ball to see what's wrong with your setup... Need more information

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 avatar commented on August 19, 2024

Sorry, I didn't mean to frustrate you.

My setup is
GTX 970
Intel i5-2500k
8gb RAM
Windows 8.1 64-bit

I believe r_populik's is basically the same, but with a newer processor and Windows 7.

What I should have stated is can you quickly check to see if DX11 works for you. If it does then I know it's a problem on my end and I'll go about fixing it on my own rather than bothering you with it,

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avoitishin avatar avoitishin commented on August 19, 2024

I can run latest build on DX11 with no issues so its probably something's wrong with your system. Was there any log created?

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 avatar commented on August 19, 2024

I didn't think there would be but I just discovered this at the end of the log:

  • DVB created: 1536K
  • DIB created: 512K
    ! Renderer doesn't support blender 'effects\shadow_world'
  • HWDST/PCF supported and used
    ! PS: c:\program files (x86)\steamapps\steamapps\common\stalker call of pripyat\gamedata\shaders\r3\objects\r4\dumb.ps\2048__1__0_____0_____0_____________1___000_00
    ! D3DReflectShader hr == 0x80004002
    ! PS: c:\program files (x86)\steamapps\steamapps\common\stalker call of pripyat\gamedata\shaders\r3\objects\r4\dumb.ps\2048__1__0_____0_____0_____________1___000_00
    ! D3DReflectShader hr == 0x80004002

I'm going to re-download the repo and see if I get the same error when I make the DX11 dll.

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avoitishin avatar avoitishin commented on August 19, 2024

Try to rename your objects folder to something else and restart the game

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 avatar commented on August 19, 2024

Unfortunately that didn't work.

With this codebase I am supposed to compile the source with the dxguid.lib from the Windows SDK, right?

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avoitishin avatar avoitishin commented on August 19, 2024

That's what @nitrocaster recommended. I personally never had any issues and only replaced it with Windows SDK version when moved to new HD.

P.S> I mostly play on DX11

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 avatar commented on August 19, 2024

Okay, problem solved. The default Directx sdk directly that VS2013 was looking for was not the June 2010 one for some reason. Although it works fine in DX9-10 with whatever SDK it was using before, without 2010 it has issues in DX11. Manually pointing to the DirectX SDK directory I wanted to use solved the problem (I have 3 different DirectX SDK's installed).

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BeaconDev avatar BeaconDev commented on August 19, 2024

This is the same error I've been having, does it mean it's solved in the latest bins?

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nitrocaster avatar nitrocaster commented on August 19, 2024

It was fixed with this patch. If same problem occur to you with current working branch, that means you use wrong dxguid.lib. See build.txt.

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BeaconDev avatar BeaconDev commented on August 19, 2024

Ok, it may just be because I have really outdated bins, but it's weird because I swear it worked on DX11 before. Maybe I was using DX10, I don't know.

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