Comments (11)
Sorry, don't have crystal ball to see what's wrong with your setup... Need more information
from xray-16.
Sorry, I didn't mean to frustrate you.
My setup is
GTX 970
Intel i5-2500k
8gb RAM
Windows 8.1 64-bit
I believe r_populik's is basically the same, but with a newer processor and Windows 7.
What I should have stated is can you quickly check to see if DX11 works for you. If it does then I know it's a problem on my end and I'll go about fixing it on my own rather than bothering you with it,
from xray-16.
I can run latest build on DX11 with no issues so its probably something's wrong with your system. Was there any log created?
from xray-16.
I didn't think there would be but I just discovered this at the end of the log:
- DVB created: 1536K
- DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world' - HWDST/PCF supported and used
! PS: c:\program files (x86)\steamapps\steamapps\common\stalker call of pripyat\gamedata\shaders\r3\objects\r4\dumb.ps\2048__1__0_____0_____0_____________1___000_00
! D3DReflectShader hr == 0x80004002
! PS: c:\program files (x86)\steamapps\steamapps\common\stalker call of pripyat\gamedata\shaders\r3\objects\r4\dumb.ps\2048__1__0_____0_____0_____________1___000_00
! D3DReflectShader hr == 0x80004002
I'm going to re-download the repo and see if I get the same error when I make the DX11 dll.
from xray-16.
Try to rename your objects folder to something else and restart the game
from xray-16.
Unfortunately that didn't work.
With this codebase I am supposed to compile the source with the dxguid.lib from the Windows SDK, right?
from xray-16.
That's what @nitrocaster recommended. I personally never had any issues and only replaced it with Windows SDK version when moved to new HD.
P.S> I mostly play on DX11
from xray-16.
Okay, problem solved. The default Directx sdk directly that VS2013 was looking for was not the June 2010 one for some reason. Although it works fine in DX9-10 with whatever SDK it was using before, without 2010 it has issues in DX11. Manually pointing to the DirectX SDK directory I wanted to use solved the problem (I have 3 different DirectX SDK's installed).
from xray-16.
This is the same error I've been having, does it mean it's solved in the latest bins?
from xray-16.
It was fixed with this patch. If same problem occur to you with current working branch, that means you use wrong dxguid.lib. See build.txt.
from xray-16.
Ok, it may just be because I have really outdated bins, but it's weird because I swear it worked on DX11 before. Maybe I was using DX10, I don't know.
from xray-16.
Related Issues (20)
- Ability to download builds HOT 1
- Fatal error....error HOT 21
- BTR is only targeting actor HOT 1
- Missing MSVCP120.dll error HOT 6
- 'clsid' crash, _g.script HOT 6
- 'Your video card doesn't meet game requirements' HOT 12
- DPI / HUD scaling independent of resolution? HOT 1
- Armor piercing HOT 1
- Compiling Latest Revision, lua.hpp missing HOT 4
- Utilizing 3rd person weapon animations HOT 1
- Is this fork dead? HOT 5
- Can't seem to compile HOT 8
- Game Over and Death Cam HOT 3
- Feature request: Additional callbacks HOT 5
- Which repository choose? The original repository from OpenXRay or this fork? HOT 1
- Feature requests: OpenAL Soft & Stalkers dying in anomalies HOT 1
- Shotgun spread HOT 7
- A very strange idea
- xrCore.dll get this error in the console
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from xray-16.