Comments (4)
@shrizza has noted that the game runs fine in software rendering mode, but the nanogui portion of the app is very slow.
There is a fork of the nanogui library that supports OGL ES, however where we have made changes to nanogui to fit into SDL better, they have made changes to it to fit into GLFW. It may be a painful merge.
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arescentral/antares@b25d16c#diff-62173b77eb9c786aad6e9a07f41b1f3a
Antares, a fellow open source modernization effort, recently made changes to support OGL and compile to ARM platforms that will probably be useful for us to look at!
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I'm now looking into a library that is like ANGLE but supports more backends (and also nanovg as a frontend)
https://github.com/bkaradzic/bgfx
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An update on this issue, as part of the effort to deprecate nanogui, I have simply pulled in the OpenGL specific support we were using from that library into our own application. As a result, I was also able to downgrade the OpenGL version required from 3.3 to 2.1, which allows the application to run on a considerably larger/older pool of devices. So this will be done when the new user interface is complete.
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Related Issues (20)
- Allow Avarascript variables in color attributes (fill, frame, *.c)
- Ambient light color affects hudWorld elements
- Allow resource loading by Avarascript variable name, not just numeric identifier
- Angles in ALF are "backwards"
- loading game from lobby causes server-player to join that game? need to investigate HOT 1
- Latency-Paused games can't be restarted HOT 1
- memory error when loading "treble" HOT 1
- disconnecting from windows crashes HOT 2
- mouse handling is sketchy HOT 1
- spectator player that gets booted has corrupted state when game ends HOT 2
- Reset CViewParameters zoom state after game ends
- /l with no arguments segfaults. HOT 2
- utf8? characters in the server name cause crash
- mouseSensitivity not sticking after game pause on Windows
- Numerous bugs in single-player levels + 2 minor graphical things HOT 8
- Registers with tracker regardless of checkbox HOT 4
- Unable to change LT unless hosting
- `make tests` segfaults on the 2nd test
- Client needs to automatically update it's connected state locally when the server issues the shutdown command.
- net-99/Sands has misaligned shadow object HOT 2
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