Comments (2)
Gotta agree. Really seems like it's using the wrong arc segment during conversion to ALF.
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Turns out that the ALF conversion works great, it is even including some TeamColor
elements that I think were used for ScoreKeeper. This is what's interfering with the shadow element.
...
<Teleporter shape="0" status="false" win="1000" start="@winTeam" activeRange="2000" color="#ff7498" color.1="#000000" cx="43.05555555555556" cz="46.80555555555556" angle="0" />
<!-- there are other ones in the file, but if i comment these five out, the shadow works again. -->
<TeamColor mask="T5" color="#581d9a" color.1="#8e5cd6" cx="38.40277777777778" cz="58.333333333333336" r="1.4583333333333357" angle="135" />
<TeamColor mask="T4" color="#92185b" color.1="#d869bb" cx="38.333333333333336" cz="60.833333333333336" r="1.4583333333333357" angle="135" />
<TeamColor mask="T6" color="#005891" color.1="#1391fd" cx="38.19444444444444" cz="63.125" r="1.4583333333333357" angle="135" />
<TeamColor mask="T3" color="#921400" color.1="#fe2700" cx="38.263888888888886" cz="68.125" r="1.4583333333333357" angle="135" />
<TeamColor mask="T2" color="#8b8e00" color.1="#e8f900" cx="38.125" cz="65.625" r="1.4583333333333357" angle="135" />
<Hologram shape="100" speed="0" mask="T1" color="#00fa9e" color.1="#010101" cx="75.48611111111111" cz="66.04166666666667" angle="0" />
...
I'm not sure exactly how, but something about the state loaded when attempting to parse the TeamColor
element is left over and used when parsing the shadow element. This is touchy because we usually need to load any and all parameters on an element into our context before we create a game object, not knowing if LinkLoose
will actually make something and use our parameters later on.
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Related Issues (20)
- Allow Avarascript variables in color attributes (fill, frame, *.c)
- Ambient light color affects hudWorld elements
- Allow resource loading by Avarascript variable name, not just numeric identifier
- Angles in ALF are "backwards"
- loading game from lobby causes server-player to join that game? need to investigate HOT 1
- Latency-Paused games can't be restarted HOT 1
- memory error when loading "treble" HOT 1
- disconnecting from windows crashes HOT 2
- mouse handling is sketchy HOT 1
- spectator player that gets booted has corrupted state when game ends HOT 2
- Reset CViewParameters zoom state after game ends
- /l with no arguments segfaults. HOT 2
- utf8? characters in the server name cause crash
- mouseSensitivity not sticking after game pause on Windows
- Numerous bugs in single-player levels + 2 minor graphical things HOT 8
- Registers with tracker regardless of checkbox HOT 4
- Unable to change LT unless hosting
- `make tests` segfaults on the 2nd test
- Client needs to automatically update it's connected state locally when the server issues the shutdown command.
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