Comments (4)
https://vastan.net/avara-builds/latest/
This is the best we have. There have been compatibility issues reported on Windows 7 and versions of MacOS before El Capitan. On Linux you will probably have to manually tell SDL to use ALSA instead of PulseAudio if you use it.
The tracker interface doesn't work yet, the UI has some bugs, and it'll crash if you type enough unicode. There's also a list of things we really want to do before promoting to a wider audience, not limited to a spectator feature, proper lighting and shapes, possibly increasing the framerate. But you can definitely play this.
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You're probably right about those features really helping with adoption. I'd love to see 60fps Avara become a reality. I just love this classic game and the quality of the port so far and I want to play some net games.
I do think it would be wise going forward to package the binaries with SDL & SDL_net, requiring the separate install of them. That's a bit of non-intuitive friction even for diehard fans.
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make macapp
and make winapp
are supposed to copy the libs/dlls respectively into the correct place in the resulting package, do the binaries I linked not work without installing SDL stuff?
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make macapp includes SDL and SDL_net properly, my bad. Didn't know about make macapp. Closing this issue. Thanks!
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Related Issues (20)
- Allow Avarascript variables in color attributes (fill, frame, *.c)
- Ambient light color affects hudWorld elements
- Allow resource loading by Avarascript variable name, not just numeric identifier
- Angles in ALF are "backwards"
- loading game from lobby causes server-player to join that game? need to investigate HOT 1
- Latency-Paused games can't be restarted HOT 1
- memory error when loading "treble" HOT 1
- disconnecting from windows crashes HOT 2
- mouse handling is sketchy HOT 1
- spectator player that gets booted has corrupted state when game ends HOT 2
- Reset CViewParameters zoom state after game ends
- /l with no arguments segfaults. HOT 2
- utf8? characters in the server name cause crash
- mouseSensitivity not sticking after game pause on Windows
- Numerous bugs in single-player levels + 2 minor graphical things HOT 8
- Registers with tracker regardless of checkbox HOT 4
- Unable to change LT unless hosting
- `make tests` segfaults on the 2nd test
- Client needs to automatically update it's connected state locally when the server issues the shutdown command.
- net-99/Sands has misaligned shadow object HOT 2
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