Comments (4)
To elaborate a little bit, I'm thinking of three things, probably in the order in which they should be implemented:
- An overhead spectator mode when you die, instead of locked where your scout is
- A "follow player" mode, where after you die you can cycle through players to see what they see
- A non-player spectator mode, where you don't even have to be in the game to watch what's going on (either via 1 or 2)
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Alternatively spectator mode could cycle through 1 and 2, as though overhead view was at the beginning or end of the player list.
Another consideration is that we may not want to cycle through ALL players or enable overhead view if it is a team game.
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I think the absolute easiest way to do this would be to just implement simple "flying camera" controls anytime the player isInLimbo
.
It would be cool to have player following and stuff, but I feel like that design is more useful when there are more players than can reasonably be kept track of in a user's head. Follow cams and other overhead views would be much easier to put together in some kind of replay/films mode (wink wink nudge nudge).
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