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creative-technology-playbook's Introduction

Instructions

Visit this page from your mobile phone when you see an illustration like this in the playbook:

Example AR.js Marker

Tested on iOS Safari (12.2+) and Android Chrome

Background

For the Automattic Creative Technology Playbook, we experimented with web-based augmented reality to further illustrate the three principles that define the creative technology practice area.

More information on this process to come.

creative-technology-playbook's People

Contributors

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creative-technology-playbook's Issues

Incorporate personal heuristics into the playbook

We should find a way to incorporate more of a personal touch into the playbook, either via quotes or anecdotes. E.g. from @jasmussen

In software development, committing code (rather than talking about what code to write) is a great way to progress out of a mire. Often times it's faster to build and test two proposed but conflicting directions than it is to discuss which one is right.

It is with design as it is with life: plan for the long term, but don't let that stop you from making little day to day improvements.

Automate. Almost no task is too small to automate, you'll be surprised how much time it'll save you in the long term.

Automation in design is not about taking the human touch out of a design, it's about extending the reach and potential of every designer out there; about giving them tools to explore hundreds or thousands of potential designs, and then through human intuition guide the process and pick the right result.

A classic example from a past life was a designer giving a website mockup to a developer, they made it in Illustrator and the canvas was A4 landscape. They clearly had no idea what it meant to design for the web.

And from @johnmaeda:

Rare are the folks who can live on the land or sea

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