(the X is x'd out)
You can find the original repo here: https://github.com/juanitogan/rbxit
- very simple WAV to WAX converter;
- Potentially other modding tools later?
This repository only stores the Python tools used for modifications, as I have no interest in using the other things.
This script and procedure was intended and tested with CyberStorm 1. As I could not do any extensive testing on this, YMMV and use with other games at your own risk!
- Python 3;
- SoX Sound Exchanger with it's directory added to PATH;
- Install the game and get it working in your way of choice(GOG version works for this but is not recommended; follow original author's patcher instructions to get the abandonware .iso version working);
- Copy the .rbx files from the game's root directory into your tools directory;
- Using the command
py ./unrbx.py <filename.rbx>
(replacing filename with the file you want to extract, of course), extract the .rbx files into a folder(the script does it for you); - Backup the WAX file you want to replace;
- Get your WAV audio file; Audacity can help you with this, as you can just export your project as a 16-bit signed PCM;
- Use
py ./wav2wax.py <audio_file.wav> <output_file.wax>
and you should have a new WAX file now; - Use your new file to replace any old file in the extracted file folders, and use
py ./rbx.py <folder_name>
; You should get an unnamed .RBX file inside of the folder. - Rename the new .RBX file to match the original filename and put it into the game's directory;
- ???
- Profit(?)