* thread #1: tid = 0x14d9c, 0x000000010007ed58 ivan`bitmap::AlphaPriorityBlit(this=0x000000010e264450, BlitData=0x00007fff5fbfcd48) const + 856 at bitmap.cpp:1887, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=EXC_I386_GPFLT)
* frame #0: 0x000000010007ed58 ivan`bitmap::AlphaPriorityBlit(this=0x000000010e264450, BlitData=0x00007fff5fbfcd48) const + 856 at bitmap.cpp:1887
frame #1: 0x000000010027ade0 ivan`bodypart::Draw(this=0x00000001040afc30, BlitData=0x00007fff5fbfcd48) const + 176 at bodypart.cpp:2459
frame #2: 0x0000000100103708 ivan`humanoid::DrawBodyParts(this=0x00000001040af280, BlitData=0x00007fff5fbfcf90) const + 328 at human.cpp:2340
frame #3: 0x00000001001d9cd0 ivan`character::Draw(this=0x00000001040af280, BlitData=0x00007fff5fbfcf90) const + 320 at char.cpp:5302
frame #4: 0x0000000100148fee ivan`lsquare::Draw(this=0x0000000100aa91f0, BlitData=0x00007fff5fbfcf90) const + 462 at lsquare.cpp:300
frame #5: 0x0000000100148a71 ivan`level::Draw(this=0x00000001138f8d90, AnimationDraw=0) const + 545 at level.cpp:1160
frame #6: 0x00000001000ada31 ivan`game::DrawEverythingNoBlit(AnimationDraw=0) + 625 at game.cpp:737
frame #7: 0x00000001000ad7ad ivan`game::DrawEverything() + 13 at game.cpp:709
frame #8: 0x00000001002646c5 ivan`item::Fly(this=0x00000001040af6c0, Thrower=0x0000000000000000, Direction=6, Force=7) + 1509 at item.cpp:153
frame #9: 0x00000001001d0e0f ivan`character::ReceiveBodyPartDamage(this=0x00000001040af280, Damager=0x00000001040af280, Damage=7, Type=1, BodyPartIndex=2, Direction=9, PenetrateResistance=0, Critical=0, ShowNoDamageMsg=0, CaptureBodyPart=0) + 2543 at char.cpp:3452
frame #10: 0x00000001000fe166 ivan`humanoid::ReceiveDamage(this=0x00000001040af280, Damager=0x00000001040af280, Damage=75, Type=1, TargetFlags=255, Direction=9, Divide=1, PenetrateArmor=0, Critical=0, ShowMsg=0) + 1142 at human.cpp:1322
frame #11: 0x00000001001e38be ivan`character::GetHitByExplosion(this=0x00000001040af280, Explosion=0x000000010e24f600, Damage=150) + 1214 at char.cpp:6908
frame #12: 0x000000010015aac8 ivan`lsquare::GetHitByExplosion(this=0x0000000100aa91f0, Explosion=0x000000010e24f600) + 312 at lsquare.cpp:1714
frame #13: 0x0000000100175819 ivan`explosioncontroller::Handler(x=79, y=17) + 57 at level.cpp:998
frame #14: 0x0000000100166ea8 ivan`mapmath<explosioncontroller>::DoLine(X1=79, Y1=17, X2=73, Y2=11, Flags=0) + 56 at femath.h:100
frame #15: 0x000000010014737a ivan`level::TriggerExplosions(this=0x00000001138f8d90, MinIndex=0) + 1098 at level.cpp:1059
frame #16: 0x000000010014690d ivan`level::Explosion(this=0x00000001138f8d90, Terrorist=0x00000001040af280, DeathMsg=0x00007fff5fbfe018, Pos=(X = 79, Y = 17), Strength=150, HurtNeutrals=1) + 1165 at level.cpp:899
frame #17: 0x000000010028afdc ivan`backpack::Apply(this=0x00000001040afdc0, Terrorist=0x00000001040af280) + 972 at miscitem.cpp:309
frame #18: 0x00000001000fd6b3 ivan`kamikazedwarf::Hit(this=0x00000001040af280, Enemy=0x00000001142655a0, HitPos=(X = 80, Y = 18), Direction=7, Flags=0) + 1203 at human.cpp:1185
frame #19: 0x00000001001c2564 ivan`character::TryMove(this=0x00000001040af280, MoveVector=(X = 1, Y = 1), Important=1, Run=1) + 1108 at char.cpp:1197
frame #20: 0x00000001001c1a21 ivan`character::MoveTowardsTarget(this=0x00000001040af280, Run=1) + 1681 at char.cpp:1105
frame #21: 0x00000001001c0e3a ivan`character::CheckForEnemies(this=0x00000001040af280, CheckDoors=1, CheckGround=1, MayMoveRandomly=1, RunTowardsTarget=0) + 2314 at char.cpp:2565
frame #22: 0x00000001001bfe81 ivan`character::GetAICommand(this=0x00000001040af280) + 113 at char.cpp:999
frame #23: 0x00000001000fd815 ivan`kamikazedwarf::GetAICommand(this=0x00000001040af280) + 117 at human.cpp:1205
frame #24: 0x00000001001bc99b ivan`character::Be(this=0x00000001040af280) + 1547 at char.cpp:904
frame #25: 0x0000000100005133 ivan`pool::Be() + 51 at pool.cpp:31
frame #26: 0x00000001000acc56 ivan`game::Run() + 1126 at game.cpp:590
frame #27: 0x0000000100005878 ivan`Main(argc=1, argv=0x00007fff5fbff9c0) + 1032 at main.cpp:84
frame #28: 0x00000001000206d2 ivan`main(argc=1, argv=0x00007fff5fbff9c0) + 34 at femain.cpp:38
frame #29: 0x00007fff9c92d5ad libdyld.dylib`start + 1