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minirogue's Introduction

MiniRogue

header with preview of the game

A small roguelike written in Godot 4 (alpha build), for the 2022 RoguelikeDev Does The Complete Roguelike Tutorial.

Chapters

  • Part 1

    • Render Map & Entities to screen
    • Basic game loop (Entity performs Action)
    • Entity Collisions with the Map and other Entities
  • Part 2

    • Rectangular Rooms and Corner Tunnels
    • Dungeon Generation
  • Part 3

    • FOV Calculations based on this article
    • FOV Layer on Map
    • Hidden/Dark Wall Tiles
    • Bump Entities
  • Part 4

    • Fightable Enemies
    • Basic Enemy AI
    • Player Death (does crash the game for now)
    • Basic UI
      • Health Bar
      • Message Log
  • Refactors

    • Change FOV algorithm to Shadowcasting
      • Raycasting does not have expansive walls, generating ugly corridor FOV.
    • Change code to make more use of Godot Features (such as Resources)
      • Level Generator
      • Monsters

Screenshots

Room generation

procedural generation

Proc Gen visualisation

procedural generation video

FOV visualisation

field of view video

Basic UI

basic ui

Needs a better font

Resources used

  • Godot Engine (v4 alpha 12)
  • Roguelike code is based on the libtcod tutorial
  • Color Palette is SLSO8
  • Spritesheet is modified from Kenney

minirogue's People

Contributors

wvanlit avatar

Forkers

xuxudefeng

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