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confus's Issues

Moveable wall rendering

Moveable walls are sometimes not rendered when they should be (and possibly act the other way around in certain scenarios as well). This is related to the optimization of not rendering moveable walls that are currently not participating in the maze

Player rotation

The player itself, including its collider, currently rotates along with the camera in every direction, but this should be limited to just rotating around the Y axis. The camera should not be a parent of the Player, but rather be a child, so that the collider can be attached to the player and rotation can be limited on the player, rather than the camera.

Audio sources

Audio sources are limited to 16, since 1 audiosource is used for each channel. They should be pooled instead and acquired by buffers appropriately

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