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arkitstreamer's Issues

How to use ARKitStreamer with AR Foundation 4.0.0-preview.3

Hello. I would like to use ARKitStreamer with AR Foundation 4.0.0-preview.3.
There are some errors when I trying to run.

No active UnityEngine.XR.ARSubsystems.XRCameraSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings. UnityEngine.XR.ARFoundation.SubsystemLifecycleManager`2:OnEnable() (at Library/PackageCache/[email protected]/Runtime/AR/SubsystemLifecycleManager.cs:66)
I think it is related to XRLoader which loads subsystems while SubsystemManager.GetInstances is used in 4.0.0-preview.1.
It would be helpful if there is some way to fix an error.
Thanks,

Problem with game view in Unity

Hi, this is what I see after building the app on my iPhone XS and running it both in editor and on device.
The connection is clearly correctly established but the image is rotated by 90 degrees and there are chromatic problems. Any idea how to correct this issue? Thanks

immagine

Thank you

Just wanted to say thank you for making this. It is unbelievable that ARFoundation dropped support for ARKit remote, and I was glad to find your repo. Everything works out of the box... Amazing. Thank you!!!

token is expired

An error occurred while resolving packages:
Project has invalid dependencies:
com.unity.toolchain.macos-x86_64-linux-x86_64: Cannot fetch authorization code. User access token is expired or invalid. You may need to sign out and sign in again.
Package [email protected] has invalid dependencies or related test packages:
com.unity.sysroot (dependency): Cannot fetch authorization code. User access token is expired or invalid. You may need to sign out and sign in again.
com.unity.sysroot.linux-x86_64 (dependency): Cannot fetch authorization code. User access token is expired or invalid. You may need to sign out and sign in again.

A re-import of the project may be required to fix the issue or a manual modification of C:/Users/Jose/Documents/Projetos/ARKitStreamer/Packages/manifest.json file.

ARFace's GetUndisposable throws error on UnityEditor

ARFace.GetUndisposable throws on UnityEditor, since NativeArray.cs checks read/write access on Editor

// ARFace.cs
 public unsafe NativeArray<Vector3> vertices
 {
    get
    {
         // throws error on Editor
         return GetUndisposable(m_FaceMesh.vertices);
         // It works
         return m_FaceMesh.vertices;
     }
}

Error Message

NullReferenceException: Object reference not set to an instance of an object
Unity.Collections.NativeArray`1[T].CheckElementReadAccess (System.Int32 index) (at /Users/builduser/buildslave/unity/build/Runtime/Export/NativeArray/NativeArray.cs:117)
Unity.Collections.NativeArray`1[T].get_Item (System.Int32 index) (at /Users/builduser/buildslave/unity/build/Runtime/Export/NativeArray/NativeArray.cs:139)
Unity.Collections.NativeArray`1+Enumerator[T].get_Current () <0x14a2783c0 + 0x0007a> in <85963591c1a04aad836445db604e7807>:0
UnityEngine.XR.ARFoundation.ARFaceMeshVisualizer.TryCopyToList[T] (Unity.Collections.NativeArray`1[T] array, System.Collections.Generic.List`1[T] list) (at Library/PackageCache/[email protected]/Runtime/AR/ARFaceMeshVisualizer.cs:46)
UnityEngine.XR.ARFoundation.ARFaceMeshVisualizer.SetMeshTopology () (at Library/PackageCache/[email protected]/Runtime/AR/ARFaceMeshVisualizer.cs:61)
UnityEngine.XR.ARFoundation.ARFaceMeshVisualizer.SetVisible (System.Boolean visible) (at Library/PackageCache/[email protected]/Runtime/AR/ARFaceMeshVisualizer.cs:34)
UnityEngine.XR.ARFoundation.ARFaceMeshVisualizer.UpdateVisibility () (at Library/PackageCache/[email protected]/Runtime/AR/ARFaceMeshVisualizer.cs:103)
UnityEngine.XR.ARFoundation.ARFaceMeshVisualizer.OnUpdated (UnityEngine.XR.ARFoundation.ARFaceUpdatedEventArgs eventArgs) (at Library/PackageCache/[email protected]/Runtime/AR/ARFaceMeshVisualizer.cs:108)
UnityEngine.XR.ARFoundation.ARFace.Update () (at Library/PackageCache/[email protected]/Runtime/AR/ARFace.cs:123)

refs
Unity-Technologies/arfoundation-samples#343

How to make it work?

So, I have installed the NDI SDK for iOS and macOS, but I play some sample scenes and nothing happens (my iPhone X is connected using USB).

I suppose I have to install some app on the iPhone as well, right? But which one?

Changing the Manifest file results in compile errors (Unity 2019.3.4)

Library/PackageCache/[email protected]/Runtime/Internal/Subsystems/ARKitRemotePoseProvider.cs(11,39): error CS0115: 'ARKitRemotePoseProvider.GetPoseFromProvider(out Pose)': no suitable method found to override
Library/PackageCache/[email protected]/Runtime/Internal/Subsystems/ARKitRemotePoseProvider.cs(9,18): error CS0534: 'ARKitRemotePoseProvider' does not implement inherited abstract member 'BasePoseProvider.TryGetPoseFromProvider(out Pose)'
Library/PackageCache/[email protected]/Runtime/Senders/ARKitOcclusionSender.cs(9,26): error CS0246: The type or namespace name 'AROcclusionManager' could not be found (are you missing a using directive or an assembly reference?)

How to get Image Frame and Arkit data with perfect sync

Hello,
Thank you for the wonderful work!!
I'm really looking for something like this...

I just want to get and save the both image frame and blendshape pair data which are synchronized.
How can I access the both?
I'm very noob of Unity...

I appreciate this job again.

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