Software Engineer Intern at Criterion.
University student, on placement year, studying Computing.
A tool to make skin and nose art modding more accessible and less time consuming.
Software Engineer Intern at Criterion.
University student, on placement year, studying Computing.
I made a mod, and it downloaded it fine. I then went to test it ingame, and it didnt show up on my titan. How do i fix this?
Since the logging rework, some classes should probably log errors and return, instead of throwing exceptions.
Generally this is because of weird folder structure, but an attempt should be made to support these nonetheless
All my mods are partially transparent in both the preview window and on titans ingame. Is there any way I can fix this?
It does in the nose art creator, just a QOL thing really.
It says no reason behind the fail, it just fails. Tho it keeps the "cleaning" tag thing next to the main button after the fail, nothing is spitting out of the tool ether
Currently, this tool only supports weapon skins, this should be changed to support the full range of skins that the skin tool supports
Example being "File is not a valid DDS file" which is caused when the file's magic is incorrect for a DDS file. (There is a skin somewhere on thunderstore which is just renamed png files instead of actual dds files)
Currently logging that is specific to one tool still gets received and handled by all tools. This results in tools sharing statuses and errors, when they shouldn't.
Note: could be fixed by adding a property to LogMessageEventArgs
containing a "context" or something and only listening to log messages with the correct context in UI
Logging is currently very basic, more information should be logged to the console and to files for debugging
Currently, this tool doesn't do logging of any kind, which makes debugging issues harder
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