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nitrotracker's Introduction

      NitrousTracker v0.4.10
     --------------------------------
     original by 0xtob ^ 0x80
          modifications by asie & co.

-- About

NitrousTracker is a fork of NitroTracker, a FastTracker II
style tracker for the Nintendo DS originally created by
0xtob. If you didn't understand that, you might want to
read up on trackers. For starters, NitrousTracker is a
versatile tool for creating music - everywhere! It supports
the popular XM file format that is used by many PC trackers
and that can be played on many PC audio players such as
Winamp or XMMS.

-- Installation

Copy NitrousTracker and some music and samples to
any folder of your memory card and start tracking!

-- Community

Forum:

    http://modarchive.org/forums/index.php?board=79.0

-- I want *you* for NitrousTracker!

What you can do:

    Find bugs and request features!

        Bug reports and feature requests are collected here:

        https://github.com/asiekierka/nitrotracker/issues

        If you have something that isn't already on that list, feel
        free to add it.

        Keep in mind that many reported requests remain preserved
        on the old issue tracker, now at:

        https://github.com/0xtob/nitrotracker/issues

    Become a NitrousTracker developer!

        The source and all the info on how to get started is here:

        https://github.com/asiekierka/nitrotracker

        If you want to contribute a pull request, go right ahead!

-- Contact

Get in touch with other NitrousTracker users in the official
The NitroTracker Forum (see above).

-- Thanks

Big thanks to 0xtob for the work on NitroTracker and for
making it available under a free software license.

I'd also like to thank reinvdwoerd for their original
work and ideas regarding improving NitroTracker, started
shortly prior to my own work!

AntonioND's BlocksDS toolchain has allowed incorporating
many long put off backend improvements. It builds on the
work of many giants, including the dozens of contributors
to devkitPro-maintained libraries comprising the devkitARM
toolchain, who should also be thanked and acknowledged.

0xtob originally thanked:

There is quite a bunch of people that made the development
of this project possible or easier. First of all, a huge
thank you to the NitroTracker beta testers, for providing
tons of ideas and helping me find even the most obscure
bugs:

alienspurm, andars, atomtwist, Biiaru, chrislody, grobsen,
Ignatzthemouse, infradead, Jono-60, license, lotlemmwax,
nitro2k01, nonfinite, parkstenator, reSet, Shagbat,
silent_code, spielor, totoee, Vengeful Parasite, willgripp

NitroTracker is built on the hard work of a lot of people
who work on DS homebrew mostly in their spare time. This
list is by nomeans comprehensive, so please don't sue me
if you are missing your name here :-)

    * joat, dovoto and WinterMute for libnds and devkitPro
    * chishm for the universal FAT library
    * sgstair for the incredible wifi lib
    * Headspin for the great on-screen typewriter design
    * doublec for his ds development tutorials that got me
      started with DS coding
    * Martin Korth for the incredible gbatek reference and
      the no$gba emulator
    * My friends in #dsdev for patiently answering my
      questions
    * starpause for providing the samples used in the
      tutorial
    * Michael Krause for the open source SoundTracker,
      that was a great help with the XM format
    * Last but not least: Vogue and Mr.H of Triton for
      Fasttracker II, the tracker that NitroTracker was
      designed after.

nitrotracker's People

Contributors

0xtob avatar asiekierka avatar exelotl avatar goudreinette avatar leviathaninwaves avatar

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nitrotracker's Issues

Track playback timer

#2

A simple track Timer/Clock
It would be nice to know how much time has passed since the track has started playing.

Drawing waveforms with stylus

#2

A simple "Draw waveform" feature
Would be nice. Right now I just make a noise in the microphone and try to go from there. But being able to make a simple saw or sine wave (or draw my own entirely) would be very neat.

Nice to see Nitrotracker is back in development

Long story short, NitroTracker has replaced my laptop/computer for live performances. I've used it to to perform in front of sold out theaters, seedy goth bars, and at Blip Festival for the last decade. I've battle tested NitroTracker in the wild and thought I'd give my two cents in hopes of seeing the features I would love to see.

In order of "this would be awesome to have":
LOCK PATTERN > JUMP TO PATTERN
So when I'm playing my songs live, sometimes I want to jump to other parts of the song that are not in the order of the .XM. Usually, I tap the track at the very moment the last pattern is about to end. This sort of works but I've messed it up a few times haha. A simple "LOCK" button (like in the KORG DS-10 pattern mode" would be awesome.

A simple track Timer/Clock
It would be nice to know how much time has passed since the track has started playing.

A simple "Draw waveform" feature
Would be nice. Right now I just make a noise in the microphone and try to go from there. But being able to make a simple saw or sine wave (or draw my own entirely) would be very neat.

"Oops not enough memory"
I've learned to use this as down time to talk to the crowd, but if there was some way to clear the memory or something better so that I can load the song? Usually I just restart the thing (when the DS ding hits over the load speakers it always gets a laugh from people so it's not so bad).

Delete songs/Samples from card
Makes it easier for me to organize my files before a show if I'm on a plane or bus to the destination. Sure, use a laptop and an SD card adapter, but it would be desired to do this from inside NitroTracker. Not a big priority though.

Nibbles (like in FT2)
Just joking (but it would be cool, sometimes it's boring letting your songs play out. It would be nice to have something to do so it looks like im working haha)

Because of the cost and availability of the Old Nintendo DS, I really believe this will be a huge part of the live electronic music scene in the future. I hope that going forward features will remain compatible to some degree on the original DS. If I'm drunk as a skunk jumping into the crowd during a live show, I don't have to worry because I know I can replace the DS for $40. There is so much upside and value that NitroTracker brings to me as a live electronic artist that I just want to put my 2 cents here since it seems to be back in development. I'm fine with the 2 meg limits, it really forces me to be more creative. I've written a sox script to convert my samples to mono, 32k and the sound is so crunchy and Amiga like that I absolutely love it.

"Live Looping"

Another great feature to have would be the ability to "live loop". What I mean by that is queuing up the next pattern to be played. Right now I've been doing it by ear (in loud clubs lol) and it works but ... it would be a lot more reliable if it would only jump to the next pattern when the currently played pattern is finished. A simple "LIVE LOOP" toggle button (or "queue pattern" ... name doesn't matter to me whatever make sense) that knows "only play the next "queued" pattern when the current one is finished playing". I use this for cheap remixing on the fly.

Here is a primitive mock up of the idea:
image

The pattern highlighted in purple would be in line to be played (when the current one stops playing). Old instant pattern jumping should still be available, hence the toggle button. Renoise implements this pretty good if you are looking for ideas on that one.

Thanks!

Freeze when ping-pong looping a sample (0xtob/#14)

  • Load the "chrislody-dstort.xm" mod
  • Click on the sample tab
  • Be sure that the "dstort" sample (number 1) is selected on the right side
  • Click on the "loop type" tab and choose "ping-pong"
  • Now NT is frozen

Problem possibly only with that particular sample.

Crashed, not sure why

Excited to try this new version so I started writing something but quickly I got this error. I didnt have a chance to save the song it happened so soon. Was using an R4 SDHC RTS LITE card from AliExpress on a Japanese Nintendo DSi (red). Latest build.

image

In-tracker file deletion (0xtob/#21)

#2

Delete songs/Samples from card
Makes it easier for me to organize my files before a show if I'm on a plane or bus to the destination. Sure, use a laptop and an SD card adapter, but it would be desired to do this from inside NitroTracker. Not a big priority though.

Investigate memory clearing issues pertaining to song reload (0xtob/#10)

#2

"Oops not enough memory"
I've learned to use this as down time to talk to the crowd, but if there was some way to clear the memory or something better so that I can load the song? Usually I just restart the thing (when the DS ding hits over the load speakers it always gets a laugh from people so it's not so bad).

Docker file?

Is it possible to get a docker file for this so it's easier for contributors to get up and running? I've always had weird lib issue with devkit pro in the past, since you were able to get the whole thing working, maybe it would be a good idea so others can help you out

Create new folders

Hi, me again.

It would be cool to be able to have a feature to create new folders. Right now I'm preparing for a show and I need to take songs that I will remix into a new folder. Instead of taking my sd card out and doing all that on my PC it would only take a second to make a new folder from the menu.

Expanding "undo" function coverage

Would it be possible to have an undo button to reverse the last action? In cases where we do something like accidentally cut off too much of a sample, etc.

So I tried the new build LIVE last night ... here's a field report.

Overall, it was great. With OG NT loading songs would give the DOH! error. Did not get that last night thankfully. I did run into some weird behavior though that might be hard to reproduce.

First of all, I dunno what happened, but it just STOPPED at some point. Both screens went black, I picked it up, it went back to normal, and then went black again. No sure if it's mechanical failure of the DS or what. It's in pretty good shape, almost brand new condition so I dunno. I'll try to reproduce it but I'm not sure what happened. The video shows that moment.

HOWEVER, it's a lot easier to recover from that than when OG NT used to crash, holy jeez don't even get me started.

The second issue was when I was working on files on the train to Toronto from Montreal. Songs would get stuck in the SAVING prompt. After rebooting the songs were messed up and wouldn't load (looked like a blank file when I popped the card in a computer). Old NT used to do this too so I think this isn't regression (I actually was thinking about if I could set up some sort of selenium type of thing for regression testing lol). The only thing I can think of is I was loading some LONGER wav files (drum loops and a few cheesy voice clips)? Anyway, after several broken attempts I ended up cleaning things up with milkytracker instead which worked great.

Even though this sounds sketchy, I can assure you that OG was way worse live before. The improvements added more stability than subtracted. Having to reboot into an r4, see that boot screen etc was always a vibe lol.

Here's a small video, I'll post the whole thing later but everyone had a blast and the new NT build worked great.

rotated-blackout.mp4

Inverted scroll mode (0xtob/#26)

"inverted scroll mode" So i can freely move to a position on the pattern and the time/position-bar scrolls past. This way you can edit easily while looping the pattern .

Song name crashes NT [BUG]

not joking, if you name a song "pingpoopoo" it will crash NT lol. I got different variations of this. When I had some notes in the songs the RAM bar went all green and I got the DOH error modal/popup. So I tried a few more times and if you just save a blank file with that name it RSOD (red screen of death :P) on me. It does the "?" thing to the file name too so maybe the other issue will resolve this one but I thought I'd file a bug report because the other naming issues didn't DOH or RSOD on me. Phone is in the kitchen, I can take a picture/video later if needed.

Scrolling file names in browser

I've got a bunch of files that I keep appending version names onto while doing my own old school versioning I guess. The problem is that after a period of time passes (years) Im not sure which was what without loading the song because the browser only shows a few characters. It would be cool if when you highlight the file, it can scroll the file name.

"LIVE MIX" mode

Hi,

First off, THANK YOU for improving NitroTracker.

I would like to see a LIVE MIX toggle button. What do I mean by this? Well, because of the output limitation of the DS audio, I've been experimenting with HARD PANNING my tracks so I can add a little spice on the mixer to post frequencies that are lacking. This is fun and all but hard panning a whole song and going back is a pain. It would be cool to be able to set each instrument (and sub instruments) as CHANNEL 1 or CHANNEL 2. So when you click "LIVE MODE" it toggles the hard pans of the instruments. So now you have 2 mono signals that can be put into channels of their own, allowing for better mixing. Why the toggle switch? Because working on a song with headphones, the hard pans aren't fun and setting them back and forth would be easier with this method.

The Nintendo DS has been my LIVE machine for a decade at least, and one thing I hear a lot from people is that the bass is low. I've had some sound techs do wonders on the default stereo output but its clear to me that this mono approach is the way to go.

Thanks!

Volume functions for selected notes

I know the effects in NT are limited and thats fine, I was wondering though if we can have a few perks that simply use the volume column (which works great out of the box).

  1. Rush up-Rush down: What this would do is if you highlight a block of lets say 8 notes, it would automatically FADE from a start number to and end number. I'm doing this manually a lot for my drums. Desired output would be something like
    image
    The inverse would be cool as well (rush up).

  2. Humanize: Super not a priority for me however it's good to have when I'm running hihats in a pattern. Basically a slight randomized variation of volumes to give a more natural sound. Example:
    image

Thanks. I just got around to trying the new features they are great. And I know this might sound mad but I think there is an IMPROVEMENT in the sound, not sure what it is. Can't wait for this to be stable and my main tracker.

Tempo changes in a song can make playback too fast (0xtob/#9)

Most imported XMs made with other trackers work fine, but those with variable tempo and BPM start to play too fast when speed changes. For example, a song plays at 66BPM then it doubles to 133BPM and at that moment NitroTracker plays it about ten times faster.

Sine, square, etc. wave generators (0xtob/#23)

how about some simple wave generations,. sin, square, saw, etc, a button under the mic/record one would work,. it would open up a little synth interface,. something like Stomper or what ever you can do easily

Backlight too dim/doesn't fade correctly after splash screen(Ninjapass cards) (0xtob/#11)

The splash screen shows just fine, but once in the program, everything is very dark. Aside this problem, everything within the program runs fine. While in the program, you can bring up the on-screen keyboard, and this runs at the correct backlighting.

Few users have reported this problem, they have used either Ninjapass Evolution or Ninjapass X9 card. No other cards are known to have this problem.

"Lock pattern" option for playback

#2

LOCK PATTERN > JUMP TO PATTERN
So when I'm playing my songs live, sometimes I want to jump to other parts of the song that are not in the order of the .XM. Usually, I tap the track at the very moment the last pattern is about to end. This sort of works but I've messed it up a few times haha. A simple "LOCK" button (like in the KORG DS-10 pattern mode" would be awesome.

Sync two DSes over DS Wireless (PIPE DREAM/THEORETICAL SUGGESTION)

I had an idea to use two Nintendo DS handheld consoles connected wirelessly to queue up tracks for live shows, which could potentially revolutionize the way people approach music mixing with the DS. The idea involves playing one song while the other DS is ready to start the next track at a specific moment for a seamless transition. Although it may be challenging to maintain real-time syncing, a simple command could be used to start playing the second song when the first song reaches a certain point. While the traditional method can be used for now, this new approach has the potential to elevate the DS MUSIC GENRE to the next level.

RAM expansion support (0xtob/#18)

DSi RAM, also mentioned by 0xtob/#18, is supported as of 0.4.1-unofficial.

However, some data (like the undo/redo buffer), could be plausibly stored on a Slot-2 RAM expansion. Unfortunately, I don't have the hardware to test at this time...

Mono Toggle SUGGESTION

If it isn't too difficult, I would love to have a MONO toggle for the main output. I mentioned how I hardpan elements of a song for live to maximize the potential of the DS using outboard gear before and I think this would actually be a simpler work around. Once I get a "live" version configured with the various hard pans, and unplug the DS from my studio set up, working on it in portable is a challenge since things are in a hard panned setting.

I know this is totally MY fault but as I see people in the future using the DS ironically to make banger albums it is certain they will run into this issue.

Here is an example of a "LIVE" setup, (it had) a KAOSS PAD on one channel and the second channel is passing SYNC (made with the lovely new WAVEFORM DRAW function THANK YOU. Before it took a few tries using the microphone and various tricks to get a good one going out of the box) to a TD3. If I'm on my way to the show (usually on a bus, train, airplane, metro subway system etc) doing last minute changes it would be easier for me. My work around right now is to have the headphone be pulled out in a weird unreliable way to blend the sounds. Anyway, I thought I would document the idea.
https://user-images.githubusercontent.com/1032331/227424718-d72a95ca-2fbf-43da-b45e-c724748c8412.mp4

Envelope sustain point (0xtob/#3)

Envelopes need a sustain point. When a note is triggered the envelope is "playd back" until this point. On a note off, the envelope playback continues.

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