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hl2vressentials's Introduction

Half-Life 2 VR Essentials Modpack (v1.05)

Last updated: November 6th, 2022

Table of contents

Preamble

Half-Life 2 has gained a massive library of incredible mods over the years. Keeping track of the best HL2 mods can be cumbersome as everything is mostly scattered across Gamebanana, ModDB, and Gmod Workshop. There are arguably no great all-one-one HL2 texture mods for retexturing the entire game, as most texture mods are either not comprehensive or make contentious changes to the game's original artstyle.

I have made an attempt to greatly simplify Half-Life 2 VR's modding process by creating a standalone copy of Mod Organizer 2 which is preconfigured with the most essential mods for improving immersion in Half-Life 2 VR. Great care was taken in selecting the best and most "VR friendly" models and textures with an appropriate load order across a wide variety of different texture mods. All credit for the mods included in this modpack goes to the original mod authors.

This modpack is also pre-configured with VR support for Lost Coast, Year Long Alarm, MINERVA: Metastasis, and Nightmare House Remake. These campaigns are fully playable in VR without their DLL files. If you experience any problems with this mod pack, please submit a bug report so I can continue to improve this mod list!

New Updates

  • Custom fixes to prevent "Too many indices for index buffer" crashes.
  • Removed unstable mods to fix crashes, AI errors, and load zone issues in "We Don't Go To Ravenholm..." and "Follow Freeman".
  • Fixed missing sound effects.
  • Fixed the incorrect Steam App ID in Mod Organizer 2.
  • Fixed the main menu for Nightmare House and MINERVA.
  • Removed duplicate MINERVA textures to significantly reduce the filesize of the mod pack.
  • Added support for Lost Coast and Year Long Alarm.
  • Enabled experimental immersive doors feature and disabled Bloom in the config file.
  • Added additional texture mods.
  • Added optional HD Alyx style zombie mods. Disabled by default as these mods change the artstyle from the original vanilla models.

Installation

Mod Organizer 2

🔸 If the download links below fail to download in your Web browser, please use Internet Download Manager or JDownloader2 which are confirmed to work fine.

  1. Download HLVR_MO2_Repack_v1.05.rar and extract Mod Organizer 2 to a folder of your choice outside of "Users" or "Program Files". It's best to extract the folder near the root level of your drive i.e. C:\Games\HL2VR
  2. Download EP1+2 Assets.rar and extract the contents to your \Steam\steamapps\common\Half-Life 2 VR folder. (This adds episodic assets to your HL2VR folder. This will NOT allow you to play the episodes, but it will allow you to play Minerva, Nightmare House Remake, and Year Long Alarm which all use Episode 1+2 models and textures. You can skip this step if you only wish to play the main campaign.)
  3. Navigate to where you extracted HLVR_MO2_Repack_v1.05.rar and run ModOrganizer.exe
  4. If you installed Half-Life 2 VR on a drive other than the C drive, please perform the following steps in Mod Organizer 2:

            Navigate to "Tools > Settings > Paths" and set the "Managed Game" path to your location for "hl2vr.exe".

            Navigate to "Tools > Executables" and select "Half-Life 2 VR":

                        » Set the "Binary" field to your location for "hl2vr.exe".

                        » Set the "Start in" field to your location for the "Half-Life 2 VR" folder.

  1. Select "Half-Life 2 VR" in the upper right drop down bar.

  2. Select "Run" in the upper right corner of Mod Organizer 2 to launch Half-Life 2 VR with the mods included in this modpack.

            » Leave all custom campaign related mods unticked to play the main Half-Life 2 campaign.

            » To play a custom campaign, enable all mods for the specific campaign you wish to play.

            » Enable HD zombie mods under "Optional Texture Mods" to enable Alyx style zombies. Disabled by default.

            » Untick "No Bloom" to enable Bloom.

Saved Games

When using Mod Organizer 2, saved games are stored in MO2's \overwrite\save folder and will not be synced with Steam Cloud. Make sure to back up your saves before removing or updating the mod pack.

Launch Settings

With Mod Organizer 2, you can set custom commands to run at startup by placing them in: \Your Mod Organizer 2 Folder\mods\Config File\cfg\autoexec.cfg (Do not place settings in the autoexec.cfg in your Steam folder as this file is not used by MO2.)

zDak Total Textures Pack

I would highly recommend using the zDak Total Texture Pack along with my Repack. It improves lots of materials and models not covered by this Repack and greatly improves immersion in VR. To use the zDak pack, follow these steps:

  1. Download the zDak Total Textures Pack v5.7 from ModDB.
  2. Extract the VPK files from the zDak pack.
  3. Open 'zDak Total Textures Pack v5.7_dir.vpk' in GCFScape and unpack the VPK files.
  4. Place the extracted "materials", "models", and "sounds" folders in a new folder i.e. "zDak Total Textures Pack" and move this folder to \Your Mod Organizer 2 folder\mods
  5. Optionally remove the following files from the zDak pack as the vanilla textures look better in VR: decal_policeline01a.* and traincar_bars*.*
  6. Launch MO2. Drag and drop the zDak pack BELOW custom campaign mods and ABOVE any other texture packs/mods in the left window pane. It should typically be placed above the HL2 HD Enhancement Project. This gives existing texture mods in the mod list the highest priority. They will continue to work normally and the zDak pack will retexture anything (in both Half-Life 2 and custom campaigns) not covered by the Repack.

Updating

Half-Life 2 mods are not supported by tools like Wabbajack which means there is no easy way to update mod lists for Half-Life 2. If you wish to update the mod pack, you will need to delete your existing installation and then redownload the latest mod pack. If you do not wish to redownload the entire mod pack, you can manually perform recommended changes to the mod list which are listed in the Changelog.

  • When updating the mod pack, it is recommended to start a clean saved game. Once you start a new campaign, you can find the map you are currently on at the wiki and restart from there through the console via:

            map map_name

  • You can always attempt to use pre-existing saved games when updating the mod pack, but you may run into bugs. One common issue is the "AI disabled" error. If you run into this problem, open the console and enter the following commands:

            ai_norebuildgraph 1

            ai_resume

and then reload your saved game.

Included Mods (Listed in Recommended Load Order)

Half-Life 2: Lost Coast

If you wish to install Lost Coast manually without using this Repack, perform the following steps:

  • Download Lost Coast from Steam and install it as a regular mod.
  • Remove "scripts\hudanimations.txt", "resource\gamemenu.res", and "gameinfo.txt"

Nightmare House 1 Remake

If you wish to install Nightmare House 1 manually without using this Repack, perform the following steps:

  • Download Nixel's Gmod Workshop version of Nightmare House. Decompress it with Gmad and install it as a regular mod.

  • Download Nightmare House 2 and merge its "materials" and "models" folders with Nightmare House.

  • Copy Episode 1+2 to \Half-Life 2 VR\ and decompress all VPKs with GCFScape.

  • Replace "gameinfo.txt" with "hlvr\gameinfo.txt". Then add the following lines under "//HL2 Content":

       game+mod			episodic/ep1_sound_vo_english.vpk	 
       game+mod			episodic/ep1_pak.vpk
       game+mod			ep2/ep2_sound_vo_english.vpk
       game+mod			ep2/ep2_pak.vpk
       game+mod			lostcoast/lostcoast_sound_vo_english.vpk
       game+mod			lostcoast/lostcoast_pak.vpk
    
  • Remove the "bin" folders from Nightmare House and Episodes 1+2.

MINERVA: Metastasis

If you wish to install MINERVA manually without using this Repack, perform the following steps:

  • Download MINERVA from Steam and install it as a regular mod.

  • Copy Episode 1+2 to \Half-Life 2 VR\ and decompress all VPKs with GCFScape.

  • Replace "gameinfo.txt" with "hlvr\gameinfo.txt". Then add the following lines under "//HL2 Content":

       game+mod			episodic/ep1_sound_vo_english.vpk	 
       game+mod			episodic/ep1_pak.vpk
       game+mod			ep2/ep2_sound_vo_english.vpk
       game+mod			ep2/ep2_pak.vpk
       game+mod			lostcoast/lostcoast_sound_vo_english.vpk
       game+mod			lostcoast/lostcoast_pak.vpk
    
  • Remove the "bin" folders from MINERVA and Episodes 1+2.

  • Remove GameMenu.res

MINERVA HUD Fix for VR

  • Custom patched ClientScheme.res and titles.txt to allow for HUD messages to display properly in VR.

Half-Life 2: Year Long Alarm

If you wish to install Year Long Alarm manually without using this Repack, perform the following steps:

  • Download Year Long Alarm from Steam and install it as a regular mod.

  • Copy Episode 1+2 to \Half-Life 2 VR\ and decompress all VPKs with GCFScape.

  • Replace "gameinfo.txt" with "hlvr\gameinfo.txt". Then add the following lines under "//HL2 Content":

       game+mod			episodic/ep1_sound_vo_english.vpk	 
       game+mod			episodic/ep1_pak.vpk
       game+mod			ep2/ep2_sound_vo_english.vpk
       game+mod			ep2/ep2_pak.vpk
       game+mod			lostcoast/lostcoast_sound_vo_english.vpk
       game+mod			lostcoast/lostcoast_pak.vpk
    
  • Remove the "bin" folder from Year Long Alarm and Episodes 1+2.

  • Remove "resource\GameMenu.res"

  • Replace "resource\ClientScheme.res" with "\hlvr\resource\ClientScheme.res". Then replace the "CustomFontFiles" section with the following code to fix the main menu logo:

       "1"		"resource/HALFLIFE2.ttf"	 
       "2"		"resource/HL2crosshairs.ttf"
    
  • Remove "scripts\vgui_screens.txt" and "scripts\weapon*.*"

Half Life 2 HD Enhancement Project

  • Swapped main menu concrete textures (concretefloor037b) and stone wall textures (stonewall050f.*, stonewall050k.*, stonewall051a.*, stonewall051a_normal.*, stonewall051b.*, stonewall051c.*) with better versions from zDak Total Textures Pack v5.7. If the zDak Total Textures Pack is already installed, these textures can simply be deleted from HEP to save space.
  • Added zDak stone wall prerequisite textures (\FF_Detail\plaster_detail_04.vtf, \FF_Detail\noise_detail_01.vtf, \FF_Detail\gmetal_grey.vtf). Not necessary if the zDak Total Textures Pack is already installed.

Cinematic Mod 2013 - Lab Props Only

  • Used only \models\props_lab\generatorconsoff.*, \models\props_lab\generatorconsole.*, "ff_models", and "ff_props".

[Half Life Alyx] Scanner (Replacement)

MORE COULOURS - Half-Life Alyx Valve

2004 Blood Particles Recreation

2004 Water Particles Recreation

1K Bills

2K Blast Door

2K HEV Clipboard

2K Trash

4K Rug

Airboat Remaster

Alyx-Themed Ration Package

BazookaTooth's HL2 FX Pack

Buggy Remaster

  • Added "$nodecal 1" to VMT files to prevent engine errors.

Combine Turret Remake

CSGO Large Dumpster Replacement

Decals Revamp

Blood 4K

  • Downscaled to 2048px to prevent engine errors.

GAZ-53 Replacement

Half Life Alyx Alcohol Bottles

Half Life Alyx Cargo Containers

Half Life Alyx Cars and Combine Traincar

  • Removed "car002a.dx90.vtx" to prevent crashes to the desktop.

Half Life Alyx Claypot

Half Life Alyx Combine Consoles + Generator

Half Life Alyx Trainstation Benches

Half-Life 2 Propane Canisters - Remake

Half-Life 2 Remade Assets (Citizen Radio)

Half-Life 2 Remade Assets (Combine Interface)

Half-Life 2 Remade Assets (Razor Train)

Half-Life 2 Remade Assets (Suit Charger)

Half-Life 2 Remade Assets (Washing Machine)

Half-Life 2 Remade Assets DE Source 1 Port - Suitcase Junk Doll Vending Only

  • Used only "suitcase", "doll01", "vendingmachinesoda01a", and "props_junk".

Half-Life Alyx Car Battery Replacement

Half-Life Alyx Multitool

Half-Life Alyx Pigeon

Half-Life Alyx Props

Extra-Detailed DrBreens Water Set - Blue Popcan

Half-Life Alyx Repaired HEV Suit

HD Beta Antlion Reskin

HD Cactus

HD Crates

HD Decals Pack #1

HD Decals Pack #2

HD Explosion Decals

HD ITEMS - No Battery

  • Removed "models\items\battery.*" to prevent conflict with better version from "Item Revamp Pack".

HD Maps Remake

HD Newspaper

HD Overhaul - Ladders Only

  • Used only "NEXTGEN_MATERIALS" along with "metal" textures from \materials\Detail, \materials\models\props_c17.

HD Remake Corkboards

HD Remake Photos

HD Retexture Keypad

HD Video Feeds

HL2 Remake Barrels

HD Remake Barrels (Old Version)

HL Alyx Watermelon [REPLACEMENT]

HLA Bones Pack

HLA Buildings

HLA Combine's Props

  • Added "$nodecal 1" to VMT files to prevent engine errors.

HLA Combine's Walls

Half-Life Alyx Assets in Half-Life 2

HD Remake Combine's Lock

HLA File Cabinets

HLA Padlock Prop

HLA Playground Props

HLA Props Pack - Shoe Bottles Only

  • Used only shoe*.* and *bottle*.* files.

HLA-L4D1 Flashlight Replacement

Intro Test Chamber Replacement

Item Revamp Pack - Battery Only

  • Used only "battery01". Removed conflicting "battery" model from HD ITEMS.

J Barnes Item Crate

  • Used custom modded crate textures with City 17 decals removed. Original mod available HERE.

Jerrycan Replacement

Laundry Machines Remake

Manhack Remake

Munancho INC's Improved Ammo Crates

New Burning FX

Raising The Bar Redux Ceiling Turret Reskin

REMASTERED! Half-Life Alyx Combine Prisoner Pods

Toxic Slime Reworked

Trainstation Remade

Vanilla Style Half-Life Alyx Health Charger

Water Tower Remake

Half-Life Alyx Zombie Replacement 2 FIX

[Half Life Alyx] Classic Headcrab (Replacement)

HLA-Styled Poison Zombie

Half-Life Alyx Poison Headcrab in Half-Life 2

Other Recommended Mods

Recommended Modding Tools

Compatibility Notes

  • Black Mesa Source: Incompatible. Maps work in VR but NPCs do not load.
  • Black Mesa: Incompatible. Crashes to the desktop.
  • Research and Development: Incompatible. Mr. Whirly does not work.
  • Entopy Zero: Incompatible. Frequent crashes to the desktop.
  • HL2 MMod Improved Sounds: Incompatible. Broken sounds.
  • ✔️Cinematic Mod 2013: Compatible. Minor graphical glitches with reflections in the train station and Dr. Breen's office.
  • ✔️Lost Coast: Compatible.
  • ✔️Nightmare House Remake: Compatible.
  • ✔️Minerva: Metastasis: Compatible.
  • ✔️Year Long Alarm: Compatible.
  • ✔️Too Many Crates: Compatible.
  • ✔️Nightmare Church: Compatible.
  • ✔️Silent Hill Alchemilla Demo: Compatible.
  • Silent Hill Alchemilla Full Version: Untested. All maps load fine but may contain game breaking bugs.

Changelog

See Changelog

Credits

All credit for this mod pack goes to the following original creators:

[Jay], [SU]- Zen, Eevah, A-06, A-Shift, Adam "Cargo Cult" Foster, Ahri Lover, Banahezzer, BazookaTooth, Benedict_Kapustin42, Boromir Artementaller, Chuck Wilson, CondiRoks, CrazyHairGuy, cubicApocalypse, Dead-Inside, DetonatedStorm, DrGordonFreeman96, Dynamic_, E1TUX, EddsNotDedd, Ellie, Empower1, Fakefactory, Foxidimi, GameSpy, General Ecchi, H3000, HL2MMod Team, Iiopn, Iretuerye, Isomeric Gamer, J.Barnes, Jeremiexp, Jerson Gaming, Jofoyo, jQueary, kalimando, MARK2580, Mbbote, MidnightDragons, Mine60000, MrBrightside, Munancho INC., MYSTIC, Nixel, nubblecakes, QueenPlague_Cure, Red Menace, Reverend V92, SamMaddie, Shadow_RUN, Sierra Foxtrot, Spoono, Stan_Jacobs, The Half-Life 2: Remade Assets Team (Retro Boy, Kube, MDDBULLDOGG, Exeros, hELLO, LVJohnFreeman, E Borge), themanclaw, TwoTime, TwoTime, Volkolak, Vort95, We Create Stuff, whynotll83, Wolfcl0ck, Wood_y, zDaken50, Zekeakers1.

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hl2vressentials's Issues

HL2 Install On Different Drive.

Hi there, is there a way to point the mod app to another drive other than C: ?

I have it on a separate drive and can't work out how to change where the Mod app is looking - it's defaulting to C:?

Many thanks in anticipation,

JC.

Directions from mirror files - and "AI disabled"

  1. The files can't be downloaded directly from Gdrive and mirror files I found don't exactly match what I'm seeing in the directions. What I ended up with is a plugin for Mod Organizer (MO) to know what HL2VR is, the extracted Assets multipart rars, the HL2 HEP mod, and MO installed.
  2. Through trial and error I was able to figure out that the plugin needed to be added to the MO installation and the HL2 HEP folder needed to be put into the Modding/MO2/mods/ folder.

Now if I launch, things look slightly different and I see an "AI disabled" message displayed, with no NPCs moving at all.

[Suggestion] Virtual Surround sound via DSOAL

I posted this in the Flat2VR Discord sever but I figured you might wanna consider adding it here too.
This is a simple drop-in DLL replacement called DSOAL that virtualizes the game's surround sound into binaural stereo, so that you can tell when a sound is in front or behind you by sound alone. Demo

HL2VR_VirtualSurround_LastTested.zip
HL2VR_VirtualSurround_Latest.zip - Haven't tested it but I updated the files to the very latest DSOAL build
Source code

Since the speaker configuration is gone from the audio options -and 7.1 never really worked as it should in source games AFAIK-, it needs snd_surround_speakers 5 (and snd_legacy_surround 0 if 1 doesn't work) which should be executed from the console or added somewhere in the launch parameters or config, which would make more sense if it was to be added to the mod 👀
In case it's needed https://github.com/kcat/dsoal/blob/master/LICENSE

Someone was working on a proper 3D audio implementation using OpenAL Soft, but there haven't been updates in a while and audio is super choppy, although the dev said he'd get back to it https://youtu.be/Ey7BbdpdztY

saves problems and languages problems

i encountered in a save problem where can't load a save
only if i start a level from zero the game start
if i load any save the game stuck in loading screen
any solutions?

also there are problems with languages, game with mods start in english sometimes, but where i start the normal vr with this mod it start always in my language

New maps interferences

With all mods enabled, there are important modifications in controls and UI. Seems to be anything from the additional maps (episodes...) causing it, but without them no HD texture is seen. For example, no VR options in the menu, no ammo counter (nearly no HUD, really) and turn is only snap with no way to change it. Advice?

Minor confusion in the instructions

It says
"Launch MO2. Drag and drop the zDak pack ABOVE any other texture mods in the left window pane. This gives existing mods in the mod list the highest priority."
But I think the default sorting is highest priority first(I might be wrong on this, maybe that's my default setting? idk), so if you drop it above the rest, it takes highest priority.

slower movement speed

hello, i was using these parameters

You can find autoexec.cfg in Half-Life 2 VR/hlvr/cfg. Then, add 2 lines.

hl2_normspeed 130
hl2_sprintspeed 220

for lower movement speed, the problem is with this mod the parameters not work anymore
any solution?

Crowbar swing sound missing

The crowbar swing sound is missing(swinging in the air sound, not the hit sound). I've tried disabling the sound mod and it works that way. Is there a way to get the swinging sound back without disabling the sound mod altogether?

Don't use google drive.

Google drive has a limit if too many people download a file within 24 hours, use literally almost anything else, or at least provide a mirror for something like mega.

Google drive link dead for two days now.

Google link is dead, has been dead for more than 24h , can't find the file anywhere else, google drive link is locked due to overuse

please upload somewhere else! need mirror options, please.

ModOrganizer can't find my game executable

I changed the path to the game folder but it seems to look for a hl2vr.exe and I have an hlvr.bat which launch an hl2.exe with proper parameters and is not recognized by MO2, so I can't install the pack.
Any way to do it manually?

Thanks

Installing zDak Total Textures Pack v5.7 causes the SteamVR menu in HMD to freeze the entire VR session

This is an odd one I can't seem to find anyone else having issues with.

When using this pack together with zDak, I am getting a complete freeze of the entire HMD when I attempt to open up the SteamVR menu (the dashboard thing, not sure of the correct term). It is 100% reproducable, even on the main menu. It will also cause the computer to almost entirely lock up, with the only way to stop it being to either attempt to try and get out of it trying to open the dashboard or kill Half-Life 2 entirely.

But, if I disable the mod (or haven't installed it at all), the game runs just fine and the dashboard pops up without any issue. This is both with and without the EP1 + EP2 assets.

The game's performance also seems to be questionable at best with the zDak installed, hovering around ~50, with a beefy rig, that averages 144 fps without HL2VREssentials and ~72 with it.

The reason I mention the above, is that I haven't seen anyone mention this issue so it must be something strange going on, on my end.

The rig is a i7-13700KF, 3080 and DDR5-4800 at 32 GB, using Valve Index at SS 150%. Windows 10, installed this weekend.

I am not sure what else I can do, other than just not play with zDak, but I just wanted that first run in VR to be perfect. :)

Controllers appear to be disabled

After discarding the previous release and installing the new release, MO2 appeared to be loading as intended. Conflicts were showing beside most mods but I was able to Run without error. Launching the game, I found I was unable to interact with the game menu in VR.

I then went to my mouse and keyboard to load a saved game. When that loaded I found that the graphics were indeed looking different but nothing worked with my controllers—movement or buttons. Looking down, I could see Gordon's gloves laying close together on the ground. Nothing I did with the controllers could get them moving. I took off my headset and quit with the mouse and keyboard.

No VPK files in zDak Total Textures Pack v5.7

There are no VPK files in zDaken50_Total_textures_pack.zip downloaded from ModDB. (zDaken50 Total textures pack.docx and textures2.png only)
So I`m not able to perform this steps:

-'Extract the VPK files from the zDak pack.'

-'Open 'zDak Total Textures Pack v5.7_dir.vpk' in [GCFScape]and unpack the VPK files.'
I was trying to find any of other versions of this pack but there is nothing.
Could you tell me what can I try else?

Crash in Ravenholm due to a model/texture mod

Just a heads-up, at least on my machine the included "Half Life Alyx Cars and Combine Traincar" mod causes a CTD in and around Ravenholm. Specifically I noticed two spots:

  1. In Ravenholm, right after you encounter the first fast zombie when closing in on the two-story building (d1_town_02).
  2. In the train area after the Ravenholm mines where you first encounter Combine soldiers equipped with a Combine rifle (d1_town_05). After the last overhead sniper there's a small scripted fight between zombies and soldiers, and once you approach the red train car right behind that fight it will CTD.

Disabling the mod fixes the crash. Disabling all other mods and just enabling this one mod makes the crash happen again. Not sure which exact asset actually causes the issue. Someone else also had the same CTD problem running this modpack, though they haven't yet confirmed whether disabling this specific mod solves the problem for them as well.

Steam Discussion Thread

"Setup file 'gameinfo.txt' doesn't exist in subdirectory 'hl2'"

Hello, so I followed the installation instructions, and when I launched ModOrganizer.exe inside the HL2VR folder, it launched with my SkyrimVR instance.

I then created a new instance, added hl2.exe under \steamapps\common\Half-Life 2 VR, used the HL2VR folder as the mod folder, and when I clicked the "Run" button for Half-Life 2 in MO2, it gives me this error:

"Setup file 'gameinfo.txt' doesn't exist in subdirectory 'hl2'". Check your -game parameter or VCONFIG setting.

Any idea how I can resolve this issue?

Thanks

Edit: Nvm I'm dumb, added hl2.exe instead of hl2vr.exe

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