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This project forked from peppercode1/continuity

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A Forge port of mod which is a Fabric mod that allows for efficient connected textures

License: GNU Lesser General Public License v3.0

Java 100.00%

connectedness's Issues

1.19.4 Version

More so a question than a request, but it would be great to have these versions.
Of course, Reforgium would have to be ported too.

1.19.2 Forge 43.2.0 Issues with ''Domum Ornamentum''

I encountered missing tiles with Domum-Ornamentum installed alongside Reorgium/Connectedness.
Here are 2 screenshots, the first with Reorgium/connectedness installed, the second without.
The issue occurs on doors crafted with at least 2 different materials (it doesn't matter which ones) placed in the 3 Architects cutter slots. Using 2 slots does not trigger the issue.

With Reforgium/connectedness :
Domum ornamentum - Reforgium-Connectedness 1

Without Reforgium/connectedness :
Domum ornamentum -Without Reforgium-Connectedness 1

Note : i reported the problem in the ''Domum Ornamentum'' tracked issues also
-> ldtteam/Domum-Ornamentum#150

Compatibility issues with modernfix

1.19.2forge 43.2.6
when modernfix installed with connectedness in the same time,connect texture support by connectedness can't work,such as it still have gaps between glass block

1.20 Support

Are there any plans for updating this mod to versions beyond 1.19.2? It seems as though this mod is abandoned based on the lack of activity as well as on Reforgium.

Problem with Dynamic Trees 1.18.2

I am having a problem with connectedness working with dynamic trees, every time I load the game I have to reload resource packs for connectedness to work - even if I have played in the world before. On reload it always breaks my dynamic trees, and makes them look like this:

2023-10-05_21 35 57
2023-10-05_21 44 59

I did open an issue in dynamic trees as well, DynamicTreesTeam/DynamicTrees#813.

Using forge 40.2.10, although it happened on older versions as well.

modlist

The Connected texture of tall plant is broken

If you create a .properties file to add connected texture for two-block-high aquatic plants,there will be a rendering issue:
image

I discovered this issue when I was playing Biome's O plenty with xali's Enhanced Vanilla resourcepack.The BOP water grass uses the model of vanilla grass as its model and this resourcepack adds connected texture for vanilla grass,therefore the issue happened.

It's not an unique issue,It can happen to any high plant:
xali's+Enhanced+Vanilla+v1.11.1(modded version).zip
In this test resourcepack I replaced the models of BOP reed and Farmer's Delight wild race with rose and kept connected texture of rose,the issue still exists

2023-09-03_06 48 43
(Resourcepack off)

2023-09-03_06 47 45
(Resourcepack on)

This is the appearance of the test resourcepack presented by continuity
2023-09-03_06 38 17

For more details:xalixilax/xali-s-Enhanced-Vanilla-16x#10

Emissive textures on modded light sources don't work (Untested with Vanilla ones)

Video and screenshot of modded light sources with emissive textures not working with shaders, loaded with Oculus:
https://github.com/Asek3/Connectedness/assets/117400609/cf9feab8-e175-42a1-a89d-514ae7068047
image
For context, all the green parts of the light source blocks themselves should be emissive, ignore the weird stuff with the particles as I haven't figured it out, it's presumably just an incompatibility that mod has with shaders.

Screenshot of those same torches without Oculus installed, still not emissive:
image
The green braziers now don't have any emissive texture as well, as opposed to the strange flickering one. The same results are gotten by disabling shaders in Oculus.

Mods list:
Adaptive Performance Tweaks
Aesthetic Enchanting Table
Allurement
Appleskin
Armor & Damage Scaling
Artifacts
AutoRegLib
Balm
Better Block Sounds
Berry Good
BE Style Wither
Better Combat
Biomes O'Plenty
Blueprint
Camera Overhaul
Cave Enhancements
Caverns & Chasms Beta
Cloth Config API
CofH Core
Collective
Connectedness
Copper Drops
Curios
Endergetic Beta
Entity Texture Features
Entity Culling
Environmental
Explorer's Compass
FallingTree
Farmer's Delight
Ferrite Core
Galosphere
Gardens of the Dead
GeckoLib
Iceberg
In Control
Infernal Expansion
Infinite Trading
Iron Furnaces
JEI
Kiwi
Mining Master
Mob Compack
Moonlight
Music Duration Reducer
MUtil
Nature's Compass
Placebo
PlayerAnimator
Pluto
Quark
Quark Oddities
Radon
Redstone Arsenal
Reforgium
Regions Unexplored
Rubidium Extras
Rubidium
Saturn
Savage & Ravage
Shut Up Experimental Settings
Smooth Chunk
Sophisticated Backpacks
Sophisticated Core
Spelunkery
Starlight
Subterrestrial
Terrablender
Tetra
Tetratic Combat
The One Probe
Thermal Dynamics
Thermal Expansion
Thermal Foundation
Thermal Integration
Traveler's Titles
Upgrade Aquatic
Volcanic Caverns
Waystones
Wither Skeleton Tweaks
Xaero's Minimap
Xaero's Worldmap
Yung's API
Yung's Better Nether Fortresses
Yung's Better Strongholds
Yung's Extras
Zaynen's Craftable Mob Spawners

Forge version: 43.2.0 on Minecraft 1.19.2

The light sources shown are cupric torches and cupric braziers from Caverns & Chasms.

rendering issue

It happens when you join a server with built-in resourcepacks.

2023-04-24_23 32 19

If you joined a single-player world earlier,this issue will not appear.
My rubidium version is 0.6.2a.

Stained Glass renders incorrectly when placed behind other glass

Minecraft v1.19.2
Forge v43.2.10
Connectedness v2.0.1a

Translucent blocks renders incorrectly when other translucent blocks are placed behind the first one. The image is taken using the default resource pack provided.

In this image, black stained glass is placed in front of blue stained glass:
image

Does not work with AE2 for some reason

I have a resource pack to add emissives to AE2 but while it works with Continuity, it does not work with Connectedness.
I tried making resource packs for other mods like toms simple storage and emissives on those work.

Continuity
2023-04-23_23 34 10

Connectedness
2023-04-23_23 34 28

The resource pack
Emissive AE2.zip

Transparency in textures on modded blocks are not transparent

As the title says, with Connectedness installed, the transparent textures on modded blocks don't actually show as transparent
2023-04-25_17 37 03
image
Here are a couple of examples of it, with the mod and resource pack in question being conquest reforged.
The connected textures of those modded blocks do actually work, it's just the transparency showing as a solid color.
The block on the left of the first image is a vanilla glass block, which does properly have transparent textures.

[1.18.2 Forge] With flywheel, looking at a TConstruct anvil in the inventory or interacting cause crash

forge:40.2.9
mod list:
TConstruct-1.18.2-3.6.4.113
Mantle-1.18.2-1.9.45
shutupexperimentalsettings-1.0.5
reforgium-1.18.2-1.0.12a
connectedness-1.18.2-2.0.1a
create-1.18.2-0.5.1.c

Description: When Tconstruct, flywheel or 0.5.1create which integrated with the flywheel and the connectedness are installed together, trying to interact or look up a TConstruct tinkers anvil in the inventory will crash the game immediately

Rendertype Cutout + Translucent (maybe others) not working for modded blocks.

Hi,

give you a quick overview on my installation:
Minecraft: 1.18.2
Forge: 40.2.0
Mods:
Connectedness
Conquest Reforged
Flywheel
Iris & Oculus comp. Flywheel
Magnesium / Rubidium Extra
Oculus
Reforgium
Rubidium
Rubidium Extra
TexTrue Rubidium

  • Conquest Ressourcepack - for the mod. Not the vanilla one.

  • Shaders applied:
    Complementary 4.4
    Quick note on that: Complementary is the only shader that makes it work somehow - but modded translucent blocks with color won´t work.
    If you turn Shader off all modded blocks that use CTM won´t apply Rendertype cutout or translucent or maybe else. Other blocks that do not use any CTM method are fine.

Provided my test instance - you can simply import it with the curseforge launcher.
Shaders are applied there + a test world. Make sure to turn shaders off to see the full issue :)
Test Instance.zip

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