This project is a university project. We want to learn basis of game engines and shader programming.
Dlls for x86 version
SOON
- Nvidia Physx - The physic engine used
- Assimp - External Model Loading
- ImGUI - For GUI
- Mono - For Scripting
- Kerem ÖZEREL - Initial work - ozerelkerem
- Mustafa RASİMOĞLU - Initial work - mrasimoglu
Basic Scripting With C#
namespace GameEngine
{
public class PlayerScript : ScriptComponent
{
private Vec3 startpos = new Vec3(0,0,0);
public void Update()
{
actor.transform.LocalPosition = startpos;
startpos.x++;
if (startpos.x > 30)
startpos.x = 0;
}//update function
}//class
}//namespace
Basic Physic
Textured Boned Model Animation
Boned/Skinned Model Animation
Spotlight
hierarchy with drag and drop