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growing's Introduction

Growing

This is a constantly evolving project. The main purpose of this project is so I can reproduce the main mechanics of first-person games. Project Start: 07/02/23

General Systems:

    • Saving System
        • Checkpoints
        • Save Files
        • Auto-Save
    • Options Menu:
        • Sound Controls
        • Resolution Controls
        • Save
        • Graphics Settings
        • Credits
        • Localization Settings
        • Control Settings
    • Map
        • Minimap
        • Set Marker
            • Show Path to Marker
        • Quicktravel
        • Fog
            • Reveal Map When Interact with something

Interactions:

  • Pickup Items [07/02/23]
    • Interact With Objects/Actors
    • Dialogue System
        • Multiple Dialogue Options
    • Grab Objects [13/02/23]

Quick Time Events:

  • Long Jumps [07/02/23]
  • Wall Running [07/02/23]
    • Look at Multiple Target in Sequence
    • Evade Danger

Locomotion

Teleport System [07/02/23]

    • Portal System
    • Double Jump
  • Multiple Movement Options [07/02/23]
    • Walk [07/02/23]
    • Run [07/02/23]
    • Crouch [07/02/23]
      • Swim
      • Mount
          • Boat
          • Vehicle

Parkour System

    • Jump over objects
    • Slide under objects
    • Wall Run
    • Climb

Puzzle System

    • Sequence of interactions
    • Placeable Items [13/02/23]
    • Item holders [13/02/23]
    • Movable Walls hiding objects/paths [13/02/23]
    • Color Matching

Platform

    • Moving platforms
    • Rotating Platforms
    • Sliding platforms
    • Acceleration ground
    • Deacceleration ground
    • Trampoline

Imersion

    • Fluid Simulation Wherever possible
        • fire pits
        • smoke grenades
    • Destructible Objects
    • Weather variation
    • Daytime variation
    • Water shader
        • reflections
        • refractions
        • caustics
        • under water
        • shallow water
        • ocean waves
        • boat/swim water trace

Take Cover System

    • Wall Cover
    • Object Cover
    • Look Over Cover

Stealth System

    • Hide inside object
    • Hide under high grass
    • Hide in the crowd
    • Stealth Kill
    • AI FOV
    • AI Behaviors:
        • Suspicious
        • Investigate
        • Chase

Character

    • Inventory System:
        • Use Items;
        • Equip Items;
    • Stats System;
    • Leveling;
    • Quest System;
    • Craft System;
    • Outfit System.

Combat

    • Drop System;
    • Health;
        • Health Regen;
        • Respawn
    • Target System:
        • Auto-aim system
        • Cycle Target
    • Weapons:
        • Meelee;
        • Defense;
      • Ranged [07/02/23];
          • Homing;
          • Ammunition;
          • Portal Gun;
        • Explosive;
        • Switch Weapons;
    • Explosive Objects;
    • AI Behaviors:
        • Engage;
        • Call Reinforcements;
        • Flee;
        • Take Cover.

growing's People

Contributors

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Watchers

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