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raytracer's Introduction

Raytracer

Epitech Raytracer

Raytracer in C, with multithread (threadpool, pthread library), BSP tree, and PLY files loader. You can create scene in .ini files, you can also define a minimum required FPS. We used LibLapin, Epitech's graphic library.

Controls:

  • Page Up / Down Scale FPS
  • Home / End Live mode / Render mode
  • Space + Left/Right arrow Change scene

Live vs Render mode: Live Render

Objects: Bifolia Bohemian Dome Bohemian Star Cassini Chair Chubs Cone Cushion Cylinder Duplin Ellipsoid Hunt Hyperbola Klein Sphere Tetrahedral Tooth Torus Quartic Cylinder TangleCube 1000 stars Solar System

PLY: Ark Reactor Cube Dragon Lego Brick Mobius Mobius Mobius Mobius Mobius Knife Chair Chair

Effects: Bayer Filter Black And White Negative Pastel Sepia Normal Mapping Normal Mapping

Realized with Arthur Arnaud, Antoine Bache, Luka Boulagnon and Ludovic Petrenko during our first year of Epitech.

Mark : 29

raytracer's People

Contributors

antonito avatar arthurarnaud avatar ludonope avatar

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