Arnaud Valensi's Projects
Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.
Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.
Server authoritative multiplayer shooter game with fully destructible terrain
A voxel game prototype made with Unity
Android app which receive UDP data on android and send it by bluetooth (to an arduino for exemple)
Allow to easily create graphic user interfaces to communicate with embed systems.
Converts a xdg-menu like gnome menu awesome wm format
A very flexible game engine.
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.