civilhaze's People
civilhaze's Issues
Controller input makes a thing move
Make networking acceptably robust to IPv6, re creating and joining a game server
User can move character using a joystick control
Compose Old Man Theme 2 (slight anger, suspicion)
Compose Game Lobby (captured in cell)
The controller can send input
The game can receive controller input
Make sure game always serves to wi-fi interface
Games can only post new IPs for their own public IP
Compose Finale (escape + players reading backstories)
Fullscreen doesn't work on scaled displays (iMac retina)
Controller is aware of subnets
Compose Main Theme (start menu theme)
Web app sends controller input
Unify copyright message
Controllers disconnect if user stops interaction (problem with pings?)
Controller can be used intuitively based on appearance
Minimize clicks in music tracks (change Soundtrack to take new parameter for natural mappings of progression, place cuts at transients)
Compose Old Man Theme 1 (initial appearance)
Maven package as OSX APP
Why is server occasionally responding with error and success simultaneously on joystick input
Prepare ASW Beanstalk App Environment
Compose Gameplay Theme 1 (should be the focus - arcade-style - likely to riff of Main Theme)
control controller duplicate requests
Multiple games can be played on the same subnet
Controller clients are routed correctly to the game server
Game checks for constant connection with controller
Compose Secondary Menu Theme (setting up game)
Make controller input more natural, click-drag-follow-ish
Viewport doesn't seem to work at all on scaled displays, even in windowed mode
Remind users to be connected to the same WIFI as the game
Make a demo showcasing music and controls with interactive game element
Only clients connected to the right wi-fi network can get the game server's subnet IP
Participant sees intuitive rotate screen graphic if holding device incorrectly
Compose Voting Theme (choosing who to leave behind)
Compose Gameplay Theme 2 (same as Gameplay Theme 1 but more tense)
Compose Old Man Theme 3 (eating people - sudden evil tone)
Periodically rebroadcast last joystick movement. Consider how to detect when rebroadcast isn't necessary (no outstanding input changes)
Game can be hosted over a range of subnets (host on 165.124.145.190, connect from 165.124.144.180)
Player movement use inertia vector component for acceleration calculation
Some controller updates not heard by game
Likely that the inputs are being fired out of order
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