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archaegeo-orbital-hud's Issues

Usable with GeForce Now?

Probably a silly question, but would there be any way to install your beautiful HUD so that I can use it when playing DU on GeForce Now? Thanks.

IPH uses 30k to calculate travel time, while you are accelerating.

As you accelerate towards a waypoint, the IPH tells you the estimated travel time, assuming you keep accelerating until you reach your maximum velocity.

When the max velocity is 20k, it still shows estimated travel time based on 30k (I assume) since it'll show ~35m while accelerating to something 80 SU away, and ~50m when reaching 20k km/h.

I figured I would put it here, so it's written down somewhere. Just in case NQ figures out wtf they wanna do. :P

Fix AxisCommand thrust calculation for space only ship

AxisCommand has a bug for a long time.

From 0.1% to 9% atmospheric, the thrust is taken from the atmospheric engines.
On normal ships, this have only a small impact, but bigger the size difference between space and atmo engine is bigger the issue is.
And if you have a space only ship, you will simply have no thrust on your space engine.

AxisCommand.lua (line 340)

    if (inspace == 0) then    
        if (axisThrottle > 0) then
            local maxAtmoForceForward = maxKPAlongAxis[1]
            forceCorrespondingToThrottle = axisThrottle * maxAtmoForceForward
        else
            local maxAtmoForceBackward = maxKPAlongAxis[2]
            forceCorrespondingToThrottle = -axisThrottle * maxAtmoForceBackward
        end
    else
        if (axisThrottle > 0) then
            local maxSpaceForceForward = maxKPAlongAxis[3]
            forceCorrespondingToThrottle = axisThrottle * maxSpaceForceForward
        else
            local maxSpaceForceBackward = maxKPAlongAxis[4]
            forceCorrespondingToThrottle = -axisThrottle * maxSpaceForceBackward
        end
    end

The best way to solve this problem would be to not use this function to calculate the thrust and to define the space and atmospheric thrust independently
The easy way of fixing it is to override the function composeAxisAccelerationFromThrottle and make sure that if the atmospheric thrust is 0 it will return the space one. (or the max value of both)

Issue going to 0-Temp automatically on full hud.

When using the full hud, 2.100, with private locations, and inputting a ::pos string in lua chat, the hud is supposed to automatically select 0-Temp in the IPH, but instead it goes to the first privateLocation waypoint.

With 0.026 it worked fine, and with 0.100 it works fine as well.

Out of memory error

Hello! I got the attached error message just now while flying through space. I wasn't doing anything in particular, and I haven't seen it before. This is probably just a fluke, but nonetheless I hope this is useful for debugging!

Capture

cockpit hub don't work

Hi i follow the instruction but i have a small hub UI when i enter the cockpit,do i need special talents to get this workink proppely ??

Thank you

Even with a Beefy Machine, the HUD is slow/laggy

I've been running the HUD with a PC with the Specs below:

AMD Ryzen 9 5950X 16-Core
GeForce 3080 TI
64 Ram

It's a beefy machine for DU, but yet the hud runs sluggishly.
Are there any recommended settings to improve performance?

I always notice a performance improvement when I alt + 3 - hiding the HUD.

Also, this seems to become worse if you tab in/out to open the menus of the game (Market, Schematics, etc).

Update:
I profiled the CPU and GPU - There's was no measurable difference in usage with the HUD on or off.
But the laggy behavior remains.

advanced torque control

Ship designs are not always well balanced. Standard torque control can give momentum to more than just one axis. It's more about roll and yaw than pitch.
Could you please implement the unwanted axis compensation with PID control?
This only makes sense for single-axis control if only one button is pressed.

For example:
if I press "Q" or "E", the "Forward" vector remains unchanged.
If I press "A" or "D", the "Up" vector remains unchanged.
If I press "W" or "S", the "Right" vector remains unchanged.

This behaviour may conflict with turnAssist in the atmosphere.

Issue with entry in atmosphere

When i'm orbiting at 8000m ahead the planet, when the autopilot re entry, im going in atmo with 3K speed then destroying some components.

Landing and takeoff is broken

When sitting in command chair the ship shoots straight up on the vertical boosters and when hovering above the ground hitting 'g' (and yes 'g' is mapped to landing gear on config) does nothing. I have to land with shift+c and pressing 'f' while down to prevent bouncing up and then dropping to the ground.
So old non-bugged version of arch hud kept my ship on the ground when entering command seat. Then when pressed 'g' which retracts the landing gear it also launched vert. boosters for the ship to hover. And hitting 'g' again extending the landing gear and lowering the ship.

Throttle jumps all over the place.

I am flying and I scroll back and I get that I am at 50% but my engines are off.
image

One wheel click forward and it goes to 10% but the engines are at 100%
image

AntigravTargetAltitude

AntigravTargetAltitude is not changing in the databank after updating in the globals.lua
I have to clear the databank to set a new altitude.

Radar

When I enter my ship in the lua chat box it says there was an error with the radars? I am just reporting this. in the picture I have the chat box if you can read it that has the error. I am using the latest version and using Nividia Now
Dual Universe 2022 05 23 - 14 35 55 01

Will not allow others to use.

I install this new version, and none of my other Org. members can use it. I don't know if it's broken, or if they need it installed as well. Hope this gets fixed in the future. If so, please let me know.

AtmoSpeedLimit doesn't allow some types of ships to leave atmosphere.

I am flying a S core ship and as I near the breakpoint of ~3% atmosphere (4500m), my speed increases (high altitude lift) quite quickly.
This increases my speed, but the speed limiter hits the brakes and stops my ship from climbing out, causing a stall.

This doesn't always happen, but enough to be a major pain in the gas.
My current workaround: Set default limit to 10000 in lua. (but basically breaks limiting all together).

Proposed Fix #1: when scrolling to the max limit, there should be 1 more option beyond that is [DISABLED]
Proposed Fix #2: when amos && atmos < 5%, disable speed limiter
Proposed Fix #3: Hot key to disable speed limiter, or cycle modes.

AutoPilot Aliging

When take off and going from planet to plane with autopilot the following message is shown "Attempting to clear los between Alioth and waypoint" it stay up way after I have left the planet atmosphere

Error in lua console window

I have the following version 2.102 and I am seeing error show up in the lua console log.

I have attach image showing the error.

image

Paul Walker

ArchHUD User’s Manual need some changes

Private Locations section:

  1. "command /createPrivate (all)" should be replaced to "command /createPrivate all" as parameter "(all)" is not works

  2. users need to be aware that privateFile name should be without extension ".lua", but file on the disk should have extension ".lua" as without this condition it won't works as expected.

Lua Parameters have no descriptions

The Lua parameters window almost all of the settings have no description beyond telling the user what the default is. So most if not all players would be confused, for example "ForceAlignment" has a default of False but no description to tell the player what it does

Freelook not working

Archhud v1.739

Free Look doesn't seem to be working.
Free Look toggle just changes whether you hold alt or press it for Free Look, but when Arch Hud is loaded, Free Look doesn't work at all.

Outputting radar contacts to the console?

Love using Arch Hud, keep up the good work.

I do quite a lot of AFK autopilot and would find it useful if new radar contacts could be outputted to the console so I don't miss any recent activity.

I imagine this would be fairly straightforward to do, and could be toggled via a parameter.

CPU Overload - Shutdown

New installation, without Sound
but i get this error immediately after starting

Edit: with Sound no changes
i get also issue, not enough memory

About Route

The command "ALT-SHIFT-8" depending how you do press those keys it think you what to turn on or off Decoupled Flight (Underwater)
Is there a lua command that I use for creating a route, if not, what would it take for you to adding some kind of interface doing it??????

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