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umbra-mod-menu's Issues

Collection of Issues & Bugs

Hey there !

Current bugs as of 2.0.5 :

  • Interactables ESP : Multishop Terminals are not shown most of the time
  • Interactables ESP : Crashed Multishop Deliveries created by the Shipping Request Form item are not shown at all
  • Interactables ESP : Interactables inside a Void Seed are not shown most of the time
  • Mobs ESP : SotV enemies are not shown at all
  • Aimbot : Targets the rocks in Sky Meadows (I think it always has been)
  • Aimbot : FOV and distance feel a bit off. Well described here : #41 (comment)
  • Railgunner : Aimbot doesn't correctly target Weak Points on larger enemies like Stone Titan, Stone Golem, Beetle Queen, Clay Apothecary, Clay Templar, Clay Dunestrider (and possible more)
  • Menu & Keybinds : Interactables ESP isn't working as intended when activated by a keybind and needs to be activated manually. Described here : #43 (comment)

Suggestions :

  • Add the Halcyon Beacons from Gilded Coast to the Interactables ESP
  • Add the printed item of 3D Printers to the Interactables ESP
  • Add a filter for the Interactables ESP (hide chests, hide barrels...)
  • Alternatively, add an opacity option to the Interactables ESP so that far away interactables are made more transparent (to prevent not seeing anything when the map is really dense)
  • Change the distance shown on the ESPs to match the in-game distance
  • Add RGB sliders for the Interactables ESP options so that you can change the colors of the interactables instead of them being all green

Thanks for your work !

There's a problem with aimbot

So far these are the things that I've noticed:
-Aimbot igrores distance and FOV and prioritizes seemingly random targets.
-Aimbot tries to target weak spots that are not visible or out of reach, sometimes ignoring targets that are in close proximity and in FOV.

Here's the video showcasing the issue:
https://www.youtube.com/watch?v=MGYoAPXCFzc

Keeps finding..?

It keeps saying finding for risk of rain 2 but never injects? this has never happened before i think it was the new update that caused this

Drop Item doesnt drop equipment

Describe the bug
While given items drop is enabled, items instead of equipment drop

To Reproduce
Steps to reproduce the behavior:

  1. Enable given items drop
  2. open equipment menu and click on any equipmetn
  3. Item will drop instead of equipment

ClearInventory bug

Describe the bug
One item still remains in the top inventory bar. Doesnt seem like the player actually has this item, its just there in the UI. Is removed after another roll item (and so possibly after item pickup as well).

Skip Cell Charge in Purple

Ability to skip cell charge button for the null portal challenge? I expected that the instant teleporter button would do the job but it doesn't.

God Mode improvements/variants

"Was just looking for possibly an alias to a "god mode" Basically instead of holding the player at full health, maybe just make sure it doesn't go below x amount.

And the other maybe just "reduce damage" taken just something that if you wanted to take only 50% of the incoming damage etc."

aimbot & railgunner

aimbot is not aligned with railgunners weak points, is there any way to fix it? example:
image

Cannot interact with menu after death

Menu can be opened after death but cannot be navigated. I'm playing multiplayer and want to revive myself.
No idea how to fix this.
Tried changing different keyboard types and updating the menu.
Any solutions to this problem?

Hotkeys

Being able to assign hotkeys to specific features like ESP would help.

Missing items from spawn menu

Things like the scrapper and chests are missing from the spawn menu since the last update, being able to spawn scrappers was pretty convenient

Steps to reproduce the behavior:

  1. Inject menu
  2. Open menu ingame
  3. Spawn: On
  4. Spawn List: On
  5. Observe items missing from list

Crashes the game after the update

The injector instantly crashes the game upon injection. This is probably due to the recent update, and the injector may need an update.

Menu Navigation

Describe the solution you'd like
Would like a way to navigate the menu with just keyboard

interactables esp keybind

when i set a keybind for the interactables esp, only the teleporter is shown until i activate the esp trough the menu, then the keybind works as intended.

Revive God Mode

Revive God Mode does what Negative God Mode does and never revives

Render settings resetting.

While in a multiplayer game as a client Render options disable themselves after each stage change and have to be turned off and on again in order to work.

Keybinds work while chat is open.

Describe the bug
Keybinds work while chat is open, causing unintended toggles while typing.

To Reproduce
Steps to reproduce the behavior:

  1. Inject Menu
  2. Go in game
  3. open chat
  4. type

Expected behavior
Keybinds should be disabled while chat is open

Menu Navigation Code Clean up / Better Implementation

Is your feature request related to a problem? Please describe.
Problem is navigation code messy af

Describe the solution you'd like
A more concise and efficient way to implement navigation

Additional context
This would require a rewrite of the current navigation

RollItems Bug

Describe the bug
RollItems only works after first stage.

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