applovin / applovin-max-godot Goto Github PK
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License: MIT License
1.0.1
4.1.1
android 13 - S21
following the setup instructions --> after installation, go to:
Project--> settings--> plugins--> try enable ApplovinMax1.0.1
get the following message:
"unable to load addon scipt from path: res.... base type is not editor plugin"
to load the addon as instructed.
after installation, go to:
Project--> settings--> plugins--> try enable ApplovinMax1.0.1
No response
1.0.2
4.1.1
Windows 11
Building of Android project failed
Not enough documentation do build android apk from windows
Simply Download the applovin max plugin from godot store
After following all the step to integrate AppLovinMax sdk by following current documentation
It is hard to export android build
No response
1.0.1
4.1
In Editor
Resources are missing (Textures folder and contents).
Applovin plugin examples should work with no errors.
Start a blank project, download the Applovin plugin from the Asset Lib. Attempt to open the Release/addons/applovin_max/example/main.tscn scene.
No response
1.0.2
4.2
Android
Ads not shwoing, giving Parse error
It should initialized and find applovin sdk.
Trying to test SDK, but unforntunatly ads are not loading, you can check the error using apk testing in Android Studio
No response
1.0.1
4.1.1
Linux, Windows 11
Popup error when trying to activate the plugin from project settings: Unable to load addon script from path: 'res://addons/applovin_max/AppLovinMAX.gd' Base type is not EditorPlugin.
No response
Install the the plugin from AssetLib
from any godot project, then try to activate it
No response
version="1.0.2"
4.1
windows 11
i just installed this plugin through godot's AssetLib and everything looks good but when i tried to enable plugin through Project> Project Setting>Plugin i got this error Unable to load addon script from path: 'res://addons/applovin_max/AppLovinMAX.gd' Base type is not EditorPlugin.
it was fresh new project didn't do anything else
plugin should be enabled
Will godot 3.x supported in the future?
Thanks for the plugin btw.
1.0.0
4.1.1
iOS
Built xcode project from docs does not produce any ads from any type of content.
Nothing shows after loading finishes
Ads should display from Applovin network once loaded.
New project with plugin from Asset Library
Build via Readme, and deploy to iOS device.
Click through available ad types once initialization complete.
No response
1.0.1
4.1.1
No
Get an error when trying to enable the plugin
No response
No response
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