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crogaroxgodot-rpg's Issues
Login screen and multiple servers on one instance
Two units should not end up on a same cell after move.
Second unit should stop on previous path cell
It also means that second unit might be unable to execute ability
Make turn as small steps
Each turn divided into 100 steps
Each action requires some amount of steps.
If current action is impossible on specified step- wait while it become possible again.
Send login name (or Server) when showing players list
AOE damage do not take walls into account
Add mana/hp regen when idle
Team select unit skills dialog do not handle input properly
Apply abilities when unit become dead are not applied
Handle player disconnection
Move pathfinding do not treat unknown territory as a blocker
Show source of HP changes.
To be clear that you were hit by arrow/fireball ability or dot like burn.
Add tests
Skill that increase MaxHp should also increase Hp at the beginning
Add map selection
Game without opponent cant start
Separate server logic from server data
Add login with credentials storing and checking
For server add tab with players statistics
Add end game condition
- All your units are dead
- All enemy units are dead
Make move also as ability
Add turn timeout
Auto-end turn if player not responding for specified timeout
Add mana
Cleanup lobby on game over
Standardize number of units and skills everywhere.
And remove ability to change it on lobby screen.
Add pit falls on map
They should act as walls for all units except flying.
Lobby not found
Fix "TODO: Lobby not found."
Sync lobby changes
Reset button hiding and not reappearing when remove skill
Some effects can not be applied multiple times
Fix Godot warnings
- unexisting animation
- player disconected during game (send turn done to unexisting rpc)
- mana progress bar for enemy fail with incorrect ratio
Dead unit should not see anything around
Stop blinking floor
Skills and effects applied on each turn
Do not loose move state on timeout.
Add tooltip to TeamSelect and UnitDetails scenes
Required for:
Actions
Effects
Skills
To be clear what it does
Add abilities to target unit instead of area
Show HP changes one by one
If unit got hit and heal from multiple positions - show all those changes.
Add idle animation
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