Coder Social home page Coder Social logo

apegroup / apereactivenetworking Goto Github PK

View Code? Open in Web Editor NEW
9.0 22.0 0.0 975 KB

A small networking lib based on ReactiveCocoa

License: MIT License

Objective-C 59.30% Swift 28.92% Shell 0.18% Ruby 0.56% C 11.04%
reactiveswift reactive swift networking reactivecocoa network carthage

apereactivenetworking's Introduction

APEReactiveNetworking

Logotype

Carthage compatible Language platforms License

APEReactiveNetworking is simply a reactive oriented, lightweight networking library, made by Apegroup

We focused on building a network lib that was real-world, use-case oriented (looking at what our existing app projects actually used/needed from a networking lib) rather than implementing all sorts of functions any given project would possibly use.

It's lightweight because we deliberately did not implement features, available in other networking libs, that are seldom used, for example multipart request-body support. Why create waste?

It's reactive based because we built it on top of ReactiveSwift, which is an aswesome lib that we think will be the best Reactive lib for the Apple platforms.

APEReactiveNetworking is implemented purley in Swift 3 and powering the magic of Swift Generics. Its used in production by BLOX iOS app among others.

Features

  • Feather-weight
  • 100% Swift 3
  • Powering Swift Generics
  • Reactive oriented, based on ReactiveSwift
  • Automatic retry mechanism (exponential back-off strategy)
  • Deterministic response time (successful, error or timeout), i.e. abort after 'X' seconds
  • Automatically updates the network activity indicator
  • Possibility to add custom request headers
  • Access to all HTTP response headers
  • Automatically adds device info, such as OS-version, as a few X-headers in all requests
  • PUT, POST, DELETE, GET, PATCH operations
  • Possibility to customize response code validation (default implementation accepts 200-299 codes)
  • Example project available
  • Code coverage at X %

Future improvements

  • Support for starting the retry mechanism from a custom value, e.g. reading the Retry-After header and starting from that value (retries are currently performed using an exponential backoff strategy between each retry, starting from 1)
  • Support for background download/upload by the OS
  • Async image downloads for cell updating (extension of UIImage?)
  • Add cookie support
  • A custom URLSession with request timeout set to 10 s
  • Add HTTPS + SSL certificate validation support
  • Consider response caching (using HTTP headers: ETag, If-Modified-Since, Last-Modified)
  • Extend the Example project
  • Add more test cases

Table of Contents

Requirements

  • iOS 9.0 or greater

  • Xcode 8 (Swift 3.0) or later

  • Dependencies:

Installation

Carthage

You can use Carthage to install APEReactiveNetworking by adding it to your Cartfile:

github "apegroup/APEReactiveNetworking"

Usage

Create your endpoints

An endpoint is a type that conforms to the Endpoint protocol and describes the endpoints that your client communicates with.

public protocol Endpoint {
    var httpMethod: Http.Method { get }
    var absoluteUrl: String { get }
    var acceptedResponseCodes: [Http.StatusCode] { get }
}

Example of conforming to the Endpoint protocol:

enum UserAPI: Endpoint {

  //MARK: - Endpoints

  case getUser(id: String)
  case getUsers
  case createUser
  case updateUser(id: String)
  case deleteUser(id: String)

  //MARK: - Endpoint protocol conformance

  var httpMethod : Http.Method {
  switch self {
    case .updateUser, .createUser:      return .post
    case .deleteUser:                   return .delete
    default:                            return .get
    }
  }

  var absoluteUrl: String {
    let baseUrl = "https://api.apegroup.com"
    let path: String

    switch self {
      case .getUser(let userId), .updateUser(let userId), .deleteUser(let userId):
        path = "/users/\(userId)"
      case .getUsers, .createUser:
        path = "/users/"
    }

    return baseUrl + path
  }

  var acceptedResponseCodes : [Http.StatusCode] {
    switch self {
      case .deleteUser:       return [.noContent]
      default:                return [.ok, .created]
    }
  }
}

Create your request

Build your request by using a HttpRequestBuilder.

public protocol HttpRequestBuilder {
    init(endpoint: Endpoint)
    func setHeader(_ header: (key: String, value: String)) -> HttpRequestBuilder
    func setBody(data: Data, contentType: Http.ContentType) -> HttpRequestBuilder
    func build() -> ApeURLRequest
}

ApeRequestBuilder, a type conforming to the 'HttpRequestBuilder' protocol, is provided by the framework:

let endpoint = UserAPI.getUsers
let requestBuilder: HttpRequestBuilder = ApeRequestBuilder(endpoint: endpoint)
let request: ApeURLRequest = requestBuilder.build()

When using the built-in ApeRequestBuilder the following http headers will be included in each request:

- "X-Client-OS" // The name of the operating system running on the device represented by the receiver, e.g. "iOS"
- "X-Client-OS-Version" // The current version of the operating system, e.g. "10.0"
- "X-Client-Device-Type" // The device model name, e.g. "iPhone 6s Plus"
- "X-Client-Device-VendorId"  // An alphanumeric string that is the same for apps that come from the same vendor running on the same device, or "unknown" if unavailable, e.g. "9C32B72F-8532-4F73-BA76-18C9E522E539"

Authentication

HTTP Basic

To authenticate using basic authentication with a username "ape" and password "group" you only need to do this:

let endpoint = UserAPI.getUsers
let requestBuilder = try ApeRequestBuilder(endpoint: endpoint).setAuthorizationHeader(username: "ape", password: "group")

Bearer token

To authenticate using a bearer token "ASDFASDFASDF12345" you only need to do this:

let endpoint = UserAPI.getUsers
let requestBuilder = ApeRequestBuilder(endpoint: endpoint).setAuthorizationHeader(token: "ASDFASDFASDF12345")

Custom authentication header

To authenticate using a custom authentication header, for example "Token token=ASDFASDFASDF12345" you would need to set the following header field: Authorization: Token token=ASDFASDFASDF12345. Simply do this:

let endpoint = UserAPI.getUsers
let requestBuilder = ApeRequestBuilder(endpoint: endpoint).setAuthorizationHeader(headerValue: "Token token=ASDFASDFASDF12345")

Setting custom http headers

There are two ways of setting your own http headers.

By setting all the headers (which will replace existing key-values):

let customHeaders: Http.RequestHeaders = ["CustomKey1": "CustomValue1", "CustomKey2" : "CustomValue2"]
let requestBuilder = ApeRequestBuilder(endpoint: endpoint).setHeaders(customHeaders)

Or by adding a single header entry (if the header already exists it will be replaced by the new value):

let requestBuilder = ApeRequestBuilder(endpoint: endpoint).setHeader(("CustomKey","CustomValue"))

Setting the request body

JSON

let jsonBody: [String : Any] = ["key":"value"]
let requestBuilder = ApeRequestBuilder(endpoint: endpoint).setBody(json: jsonBody)

Plain Text

let requestBuilder = ApeRequestBuilder(endpoint: endpoint).setBody(text: "plain text body")

Custom content type

let image: UIImage = ...
let imageData = UIImagePNGRepresentation(image)!
let requestBuilder = ApeRequestBuilder(endpoint: endpoint).setBody(data: imageData, contentType: Http.ContentType.imagePng)

Sending a request

Requests are sent using the Network API.

Using the default URLSessionConfiguration

let network = Network()

Using a custom URLSessionConfiguration

let customConfiguration = URLSessionConfiguration()
let customSession = URLSession(configuration: customConfiguration)
let network = Network(session: customSession)

To send a request, simply create a request operation (i.e. a SignalProducer), by calling the send method. (Remember to import ReactiveSwift and to start the signal producer)

import ReactiveSwift

let endpoint = UserAPI.getUsers
let requestBuilder = ApeRequestBuilder(endpoint: endpoint)
let request = requestBuilder.build()
let network = Network()
let signalProducer: SignalProducer<Http.ResponseHeaders, Network.OperationError> = network.send(request)
signalProducer.start()

Handling a response

Response handling is performed in a reactive manner by providing closures to the SignalProducer

import ReactiveSwift

let endpoint = UserAPI.getUsers
let requestBuilder = ApeRequestBuilder(endpoint: endpoint)
let request = requestBuilder.build()
let network = Network()

Response without data

By default, only the response http headers are returned by the SignalProducer

let signalProducer: SignalProducer<Http.ResponseHeaders, Network.OperationError> = network.send(request)
signalProducer.on(
  failed: { (error: Network.OperationError) in
    print("Network operation failed with error: \(error)")
  }, completed: {
    print("Successfully sent a request!")
}).start()

Response with data

If you expect response data to be returned, simply pass an additional parameter, parseDataBlock, to the method Network.send(). The parseDataBlock specifies how to convert the raw response data to your desired model type.

The SignalProducer will send a generic wrapper object parameterized with your model type 'T', NetworkDataResponse<T>, which contains:

  • the raw response data
  • your parsed data model
  • the http response headers
struct MyModel {
  init(from: Data) {}
}

let signalProducer: SignalProducer<NetworkDataResponse<MyModel>, Network.OperationError> =
network.send(request, parseDataBlock: { (data: Data) -> MyModel? in 
  return MyModel(from: data) 
})
        
signalProducer.on(value: { (response: NetworkDataResponse<MyModel>) in
  let rawData: Data = response.rawData
  let model: Model = response.parsedData
  let responseHeaders: Http.ResponseHeaders = response.responseHeaders
  print("Received response data successfully")
}}).start()

Error handling

APEReactiveNetworking defines the following error type:

public enum OperationError : Error {
  case parseFailure
  case missingData
  case invalidResponseType
  case unexpectedResponseCode(httpCode: Http.StatusCode, data: Data?)
  case requestFailure(error: Error)
  case timedOut
}

Error handling is performed in the usual failed closure of the SignalProducer:

signalProducer.on(failed: { (operationError: Network.OperationError) in
  switch operationError {
    case .requestFailure(let error):
      print("Request failed with error: \(error)")
    case let .unexpectedResponseCode(code, data):
      print("Received unexpected response code: \(code.rawValue)")
    case .timedOut:
      print("Operation timed out")
    case .missingData:
      print("Expected response data is missing")
    case .parseFailure:
      print("Failed to parse the response data to MyModel")
    case .invalidResponseType:
      print("Expected HTTPURLResponse")
  }
}).start()

Configuring the request operation

It is possible configure the network operation in the following ways:

  • Setting a timeout limit before aborting the operation
  • Specifying a Scheduler to which the returned SignalProducer will forward events to
Abort-after

The default abort-after time is 10 seconds, i.e. no mather how many retries or sleep between each retry, the signal will abort after the specified number of seconds and return a TimeOut error. It is possible to override this value by providing the abortAfter parameter in the Network.send() method.

let maxSecondsAllowed: TimeInterval = 5
Network().send(request, abortAfter: maxSecondsAllowed).start()
Scheduler

The default scheduler to which the SignalProducer will forward events to is the UIScheduler. It is possible to override this value by providing the scheduler parameter in the Network.send() method.

let myScheduler: SchedulerProtocol = QueueScheduler()
Network().send(request, scheduler: myScheduler).start()

Caching

What about caching?

This network layer, deliberately, does not concern itself with caching, it relies on the cache settings of the URLSession sent as a parameter in the Network constructor (defaults to using the default URLSession). So you if you want custom cache behaviour, you can either create your own URLSession with a custom URLSessionConfiguration and pass it into the Network constructor or you can configure the shared URLCache settings, eg in your AppDelegate.

Configuring the shared URL cache

let URLCache = URLCache(memoryCapacity: 4 * 1024 * 1024, diskCapacity: 20 * 1024 * 1024, diskPath: nil)
URLCache.setSharedURLCache(URLCache)

Using a custom URLSession

  let cachesDirectory = NSSearchPathForDirectoriesInDomains(.cachesDirectory, .userDomainMask, true).first
  let cachePath = cachesDirectory?.appending("MyCache")
  let cache = URLCache(memoryCapacity: 16384, diskCapacity: 268435456, diskPath: cachePath)

  let defaultSessionConfiguration = URLSessionConfiguration.default
  defaultSessionConfiguration.urlCache = cache
  defaultSessionConfiguration.requestCachePolicy = .useProtocolCachePolicy

  let urlSession = URLSession(configuration: defaultSessionConfiguration)

  let network = Network(session: urlSession)

Example

Here is a trivial example, for more elaborate example take a look at the included example project.

func updateUserProfile(userId: String, firstname: String) -> SignalProducer<Http.ResponseHeaders, Network.OperationError> {
  let endpoint = UserAPI.updateUser(id: userId)

  let jsonBody: [String : Any] = ["firstname": firstname]

  let request = ApeRequestBuilder(endpoint: endpoint)
                 .setAuthorizationHeader(token: "<my secret auth token>")
                 .setBody(json: jsonBody)
                 .build()

  return Network().send(request)
}

Author

Apegroup AB, Stockholm, Sweden

Contribution

All people are welcome to contribute. See CONTRIBUTING for details.

License

APEReactiveNetworking is released under the MIT license. See LICENSE for details.

apereactivenetworking's People

Contributors

binarydennis avatar chylis avatar erifa avatar loddan avatar tommy-malmstrom-apegroup avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.