Comments (2)
Couple notes if you want to do it yourself, since I have been for a while and maybe other people will benefit:
The Engine branch changes needed for 4.7.6 are virtually identical to Andrew's last checkin to his 4.5 branch. Just leave out the "DrawDynamicElements" changes in StaticMeshRender.cpp (DrawDynamicElements has been removed in favor of GetDynamicMeshElements). Note that I don't use the manual AO approach of BrickGrid for my own voxel work - I'm just in it for the directional culling - so there may be additional work needed for DeferredShadingCommon.usf (last I tried duplicating those changes was 4.6 and I'm pretty sure it broke the build).
All told takes about 15 minutes to patch in updated directional culling, in my experience.
For the plugin/project-side code it shouldn't require more than running it through Rama's 4.6 and 4.7 transition guides:
https://forums.unrealengine.com/showthread.php?53389-4-6-Transition-Guide
https://forums.unrealengine.com/showthread.php?59962-4-7-C-Transition-Guide
Haven't attempted it since 4.6 release but I remember it being super-straightforward.
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The code on Github should now work in UE4.8.
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Related Issues (20)
- UnrealEngine 4.10.3 HOT 18
- Water Simulation? HOT 115
- Scheidecker's pull request with Epic HOT 4
- Support for navigation mesh HOT 3
- Graphic card gets really loud on latest commit?
- Emissive glow bock doesn't light up shadows? HOT 5
- Support for complexe shape HOT 70
- Faster compile time HOT 3
- About adding a water material HOT 1
- How to add AO when using different vertex struct
- Linux support? HOT 1
- About recompiling the plugin
- Random buffer overruns HOT 1
- Current Unreal branch?
- Crash on UE_4.15 OSX HOT 7
- About using less vertices
- Using with NavMesh volumes for IA.
- Issue Cannot Build Game HOT 19
- "GetStaticBatchElementShadowVisibility()" removed at engine 4.17 update
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