Comments (7)
I can't test on OSX easily, but this is most likely due to the MetalRHI not supporting vertex streams with a stride of zero: https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalRenderPipelineDesc.cpp#L289
It's possible that this can be fixed by changing UE4's MetalRHI to pass the zero-stride vertex stream to the Metal API. It's not clear from that code why it doesn't initialize the layout descriptor if the stride is zero.
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Well, this is kind of unachievable for a noob like me.....
Can you please tell me more details of how the source code should be modified?
If not, I'll try to run this project in a virtual machine instead.
from brickgame.
I implemented a voxel terrain generation system, which encompasses infinite terrain, mining, block rotation & stretch and primitive ai on my own: https://cplusplusgametricks.wordpress.com/
BUT It would be cool if you can solve this osx issue
from brickgame.
That's really cool! The AI especially, that's something I dreamed of doing. Cool stuff right there.
:)
from brickgame.
Thank you for your compliment :D I actually plan to release my project on github: https://github.com/NewDavidg0/Voxel-survival-primitive-UE4
from brickgame.
Did you use Scheidecker's voxel implementation or did you roll out your own solution?
Again, congrats for your hard work. Check WesterosCraft if you want to join a big team!
from brickgame.
Honestly, I tried to "steal" some ideas from brickgame in my very early stage of development, but I gave up because of brickgame's complexity and eventually implemented a blueprint-pure voxel project :D
Surprise! I'm already in the westeroscraft team, but I haven't joined the development yet because of my end-term test
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Related Issues (20)
- UnrealEngine 4.10.3 HOT 18
- Water Simulation? HOT 115
- Scheidecker's pull request with Epic HOT 4
- Support for navigation mesh HOT 3
- Graphic card gets really loud on latest commit?
- Emissive glow bock doesn't light up shadows? HOT 5
- Support for complexe shape HOT 70
- Faster compile time HOT 3
- About adding a water material HOT 1
- How to add AO when using different vertex struct
- Linux support? HOT 1
- About recompiling the plugin
- Random buffer overruns HOT 1
- Current Unreal branch?
- About using less vertices
- Using with NavMesh volumes for IA.
- Issue Cannot Build Game HOT 19
- "GetStaticBatchElementShadowVisibility()" removed at engine 4.17 update
- Build Instructions HOT 1
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