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Crash on UE_4.15 OSX about brickgame HOT 7 OPEN

DavidOldAccount avatar DavidOldAccount commented on July 1, 2024
Crash on UE_4.15 OSX

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Comments (7)

AndrewScheidecker avatar AndrewScheidecker commented on July 1, 2024

I can't test on OSX easily, but this is most likely due to the MetalRHI not supporting vertex streams with a stride of zero: https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalRenderPipelineDesc.cpp#L289

It's possible that this can be fixed by changing UE4's MetalRHI to pass the zero-stride vertex stream to the Metal API. It's not clear from that code why it doesn't initialize the layout descriptor if the stride is zero.

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DavidOldAccount avatar DavidOldAccount commented on July 1, 2024

Well, this is kind of unachievable for a noob like me.....
Can you please tell me more details of how the source code should be modified?
If not, I'll try to run this project in a virtual machine instead.

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DavidOldAccount avatar DavidOldAccount commented on July 1, 2024

I implemented a voxel terrain generation system, which encompasses infinite terrain, mining, block rotation & stretch and primitive ai on my own: https://cplusplusgametricks.wordpress.com/
BUT It would be cool if you can solve this osx issue

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miguelemosreverte avatar miguelemosreverte commented on July 1, 2024

That's really cool! The AI especially, that's something I dreamed of doing. Cool stuff right there.

:)

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DavidOldAccount avatar DavidOldAccount commented on July 1, 2024

Thank you for your compliment :D I actually plan to release my project on github: https://github.com/NewDavidg0/Voxel-survival-primitive-UE4

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miguelemosreverte avatar miguelemosreverte commented on July 1, 2024

Did you use Scheidecker's voxel implementation or did you roll out your own solution?

Again, congrats for your hard work. Check WesterosCraft if you want to join a big team!

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DavidOldAccount avatar DavidOldAccount commented on July 1, 2024

Honestly, I tried to "steal" some ideas from brickgame in my very early stage of development, but I gave up because of brickgame's complexity and eventually implemented a blueprint-pure voxel project :D
Surprise! I'm already in the westeroscraft team, but I haven't joined the development yet because of my end-term test

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