Comments (2)
/Script/BrickTerrainGeneration is a virtual path for a C++ class that it
should be able to resolve if the BrickTerrainGeneration plugin is loaded.
Can you tell if the plugin is being compiled and loaded properly before it
tries to load that blueprint?
On Tue, Apr 22, 2014 at 4:02 PM, afuzzyllama [email protected]:
When I tried building this on OS X I get the following error:
LogLinker:Warning: Can't find file '/Script/BrickTerrainGeneration'
LogLinker:Warning: Can't find file for asset
'/Script/BrickTerrainGeneration' while loading
../../../../../../Projects/BrickGame/Content/Blueprints/BrickGrid.uasset.
LoadErrors:Error: Error /Game/Blueprints/BrickGrid : Can't find file for
asset. /Script/BrickTerrainGenerationWhen I run a find from the project root I can see:
./Plugins/BrickTerrainGeneration
./Plugins/BrickTerrainGeneration/Source/BrickTerrainGenerationbut no folder "Script". Maybe this is a mac issue?
—
Reply to this email directly or view it on GitHubhttps://github.com//issues/1
.
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I should have read my entire log. For some reason my BrickGameEditor cannot load the libraries. It is having trouble finding UE4Editor-SimplexNoise-Mac-Debug.dylib and UE4Editor-BrickTerrainGeneration-Mac-Debug.dylib. The dynamic libraries are being built, but at run time for some reason the engine cannot find them. This doesn't sound like an issue with your source, but with the engine.
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