Name: Andrew Hazelden
Type: User
Company: Dover Studios, Inc.
Bio: Andrew Hazelden is a Nova Scotia, Canada-based visual effects artist and volumetric video pipeline technical director.
Location: West Dover, Nova Scotia, Canada
Blog: https://github.com/Kartaverse
Andrew Hazelden's Projects
A collection of Python scripts for SilhouetteFX v7+.
Official implementation of "SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes"
A Maya module that makes it easy to call a Skype user from inside Maya using a custom Skype shelf.
Snowburst is a Mikromedia dsPIC33 based game. Tap to the screen to melt the falling snowflakes before you get snowed in. If you miss a snow flake the snowbank gets higher. Every 500 points the snowbank starts to melt a bit.
The Softimage SPDL Syntax Highlighter modules makes it easier to compose and edit .SPDL files.
Stereoscopic 3D system for Unity 2019 and 2020 with default render + Post Processing Stack v2, URP, and HDRP + Direct3D 11.1 native S3D
Vahana VR & VideoStitch Studio: software to create immersive 360° VR video, live and in post-production
This is the source code from a blog post about an internet connected solar hot water system in Costa Rica. The system uses a PHP based dynamic SVG dashboard.
Python bindings for the Syphon Framework (OSX)
TorchGeo: datasets, samplers, transforms, and pre-trained models for geospatial data
Tuttle OFX is a library to connect and batch operations with OpenFx plugins. It comes with a set of plugins that allows you to batch process on movies and file sequences.
Unifying Flow, Stereo and Depth Estimation
Use the Unity Cluster Display packages (com.unity.cluster-display) to display synchronously the same Unity Scene across multiple machines through display clustering.
Use the Unity Keyer to create an alpha mask from green screen images in the Unity Editor.
Unity Live Capture package and companion apps (Face Capture and Virtual Camera).
Send and receive control messages between the Unity Editor and external devices using the Open Sound Control (OSC) protocol.
C++ Library Manager for Windows, Linux, and MacOS
The engine for education and for The Lost Reality project
The Vray Scene Syntax Highlighter modules make it easier to compose and edit Chaos Group Vray Scene (.vrscene) files.
This project provides a sample workflow for loading and displaying 6DOF compatible Stereo VR imagery that is delivered in the Z360 style Over/Under formatted color + depthmap image layout. Z360 style images are a handy way to deliver a 2D color equirectangular image and a depthmap to the end user for playback.