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libqeg's Issues

Fix datablob<T>

Datablob is currently passed as a ptr, but it is just a hack so the data doesn't get deleted, needs to be better

Recode Pixel formats

add more formats, make better conv functions with array table, make more complete

!! Deconstructers !!

Add them where needed, like DirectX needs to actually 'Reset' the ComPtr classes in order to get rid of them. Also some classes may be missing them in OpenGL, don't know

GL MSAA

GL right now has no MSAA, but it could be implemented [GL_ARB_multisample]

Fix Memory

many classes have resources that need to be released, but aren't. There is probably a huge number of leaks.

Implement Mouse FPS

FPS camera currently has no mouse control, most examples on the internet suggest setting mouse back to the middle of the window each frame, which is reasonable, but it is hard to find a good place to do this

render targets + sky dome + opengl

Render Target only shows the sky dome in OpenGL. Seems to be the sky rasterizer state because when that is disabled, it rendered fine, but the skydome doesn't work

Debug Renderer

Add a class that renders debug objects, like points, lines, vectors, basises, etc., without using a totally new mesh object and shaders and stuff. Have it like XNA's spritebatch so it has a begin/end functions, and render on end?

Viewports

Change render targets so that you can change the viewport for rendering, like when doing split screen or something

Mod keys don't work

Mod keys (Ctrl, Shift, Alt) are not working how you might suppose (state::keydown(mod_key) && state::keydown(key)). Broken in OpenGL(GLFW) and DirectX

Tests

QEGtest is not a bad test bed, but there needs to be some kind of comprehensive test so that nothing is missed

OpenGL Texture Filters

Don't seem to work, but perhaps I can't tell. Maybe it's just weird or AMD drivers or something

Change GL backend to GLFW

This resolves issue #2 and also solve a variety of other GL problems. Could keep old GL backend if GLFW becomes out of date

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