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cray-sim's Issues

`tap_edit` missing when creating boot tape

When running build_boot_tape as per the instructions in the README, I get:

rm: cannot remove '../../boot_tape.tap': No such file or directory
./build_boot_tape: 5: tap_edit: not found

The first line is expected, as the file isn't there, but the second one requires the tape_edit which is not built when you run make build. Running make creates the file, but the script needs to be changed to use it.

Not a real issue, just a question / suggestion?

Running gzip on the cray is insanely slow. Since the install is relying on rcp remsh is also availble, it's way faster to decompress on the host...

remsh 172.16.0.1 -ljsteve gzip -dc /mnt/c/temp/unicos/unicos-2/UNICOS_exe/uex_11.gzc | cpio -idv || install_errorexit "Can't extract install media"

I guess the only other way to speed it up is to transfer the CD-ROM contents to a 1 gig disk partition, which would maybe help? Not sure but running gzip on the host speeds it up so much.

Just wanted to say thanks again, this is amazing!

Issues with mingw64 building (and networking)

Hello,
Here are some issues I've found while compiling the emulator using msys2-mingw64:

  1. _{bin, lib, obj}/mingw_release not created automatically.

  2. Compilation of utils.cpp fails with error: invalid conversion from 'std::thread::native_handle_type' {aka 'long long unsigned int'} to 'HANDLE' {aka 'void*'} [-fpermissive]. In sim_lib/utils.cpp, line 48:
    Changing line DWORD_PTR RetVal = SetThreadAffinityMask(aThread.native_handle(), CpuMask); to DWORD_PTR RetVal = SetThreadAffinityMask((HANDLE)aThread.native_handle(), CpuMask); seems to build correctly. (referenced from vsg-dev/VulkanSceneGraph#325).

  3. In the linker commands, replace .a with -mt.dll.a (copy the corresponding "-mt.dll" files from (mingw64 root)/bin directory to _bin/mingw_release)

  4. add -I../sim_lib to build commands for utilities (e.g. ds_edit, tap_edit) and append ".exe" to output files

  5. Change the PATH argument for *.bat with "mingw" versions of directories.

Will test if the emulator works. Thanks!

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