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Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.

Home Page: http://graphics.berkeley.edu/papers/Liu-FSM-2013-11/Liu-FSM-2013-11.pdf

CMake 2.16% C++ 97.84%
cloth-simulation cpp glsl glsl-shaders ibl image-based-lighting mass-spring-simulation opengl openmp pbr

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