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View Code? Open in Web Editor NEWA Rustic Fantasy RPG for the Foundry Virtual Tabletop
Home Page: https://www.kickstarter.com/projects/sonofoak/legend-in-the-mist-rpg
License: MIT License
A Rustic Fantasy RPG for the Foundry Virtual Tabletop
Home Page: https://www.kickstarter.com/projects/sonofoak/legend-in-the-mist-rpg
License: MIT License
Steps to Reproduce:
Expected Behavior:
Interaction with buttons should be consistent with behavior of others, such as Burn, Experience and Decay
Backpacks should be their own item types. This allows for similar editing behaviour of backpacks like themes. It would also mean players could transfer backpacks or pick up backpacks.
This is due to the electron version’s bundled chromium not supporting css nesting.
Thanks to @metamancer for testing and reporting.
Non-theme and non-backpack tags should likely exist as Active Effects. This would allow embedding them in items as well as actors. And transferring them automatically from an item to an actor.
Similar to the CoM system.
The idea is to have a window/app or similar that handles the global tags and statuses. Ideally, the app should allow adding actors as categories, and tags should be possible to assign to a global state, or a given actor. An actor category should only be displayed to the users with > observer access to that actor.
At the moment the Challenge actor is barebones, implement the full editable sheet and data structure.
Apparently, the Effect part of a roll is bought "after" the roll is made, and not determined "before". This means several effects can be bought. With the exception of Extra feat which can only be bought and applied to a single effect.
It would be amazing if Limits added to challenges could be tracked for example on the icon so that one could count it down like HP. And there shopuld be a way to add story and scenbe tags that players can use
roll-dialog.js:188 TypeError: Cannot read properties of undefined (reading 'find')
at roll-dialog.js:165:45
at EmbeddedCollection.find (commons.js:4167:14)
at #burnActorTag (roll-dialog.js:165:7)
at LitmRollDialog._updateObject (roll-dialog.js:104:36)
at LitmRollDialog._onSubmit (foundry.js:6626:18)
(1) TAG & STATUSES has a text field which can be written into, but doesn't seem to save the text.
(2) I didn't see a way to delete consequences
Steps to Reproduce:
Expected Behavior:
Clicking the buttons on Experience and Decay can be changed as needed.
Heya, a simple request here, it would be nice to have it that when a Weakness tag is selected on a roll then the sheet automatically adds a pip to the Experience tracker.
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