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3d-grid-simulation's Introduction

GRID SIMULATION

A Ursina program used to create structures and buildings. WIP.

Originally written by L.Kam

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A program simulating 'Grid,' a 3-dimensional digital space designed to create structures. it's based heavily off 'The Grid' from Tron.

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This is NOT the interaction system that's replacing OmicronOS. I'll be making a post about that shortly.

HOW IT WORKS, STEP BY STEP

  1. Upon boot, three things are created; the Player, the Grid, and BASIS, the first true structure.
  2. BASIS is the base structure for all the structures that come after it. it's a blank cube, that's placed underneath the world and used as a duplicatable entity.
  3. The Grid, every frame, is locked into a static enabled state, position, size, and rotation. You cannot modify or delete The Grid.
  4. The player is given two abilities: The ability to move, and omnipotency. (I'm serious.) The player's detailed abilities are as follows:

-Free range of movement, albiet with gravity

-The ability to create and transform 'structures,' which i'll explain in a minute

-The ability to delete structures.

  1. 'Structures' are 3D objects that the player creates from the matter of the grid. The options are:

-Cube

-Torus

-Diamond

-Cylinder

  1. Grid is a live program. Once you leave, everything you create is erased permanently, and you cannot retrieve it.

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