A Ursina program used to create structures and buildings. WIP.
Originally written by L.Kam
A program simulating 'Grid,' a 3-dimensional digital space designed to create structures. it's based heavily off 'The Grid' from Tron.
This is NOT the interaction system that's replacing OmicronOS. I'll be making a post about that shortly.
- Upon boot, three things are created; the Player, the Grid, and BASIS, the first true structure.
- BASIS is the base structure for all the structures that come after it. it's a blank cube, that's placed underneath the world and used as a duplicatable entity.
- The Grid, every frame, is locked into a static enabled state, position, size, and rotation. You cannot modify or delete The Grid.
- The player is given two abilities: The ability to move, and omnipotency. (I'm serious.) The player's detailed abilities are as follows:
-Free range of movement, albiet with gravity
-The ability to create and transform 'structures,' which i'll explain in a minute
-The ability to delete structures.
- 'Structures' are 3D objects that the player creates from the matter of the grid. The options are:
-Cube
-Torus
-Diamond
-Cylinder
- Grid is a live program. Once you leave, everything you create is erased permanently, and you cannot retrieve it.