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rpg-maker-mv's Issues

Show Button on Conditional

I've paired your virtual buttons with SRD Hudmaker to make an interactive menu. Clicking on a character opens their status for example.

Hudmaker has an option to only display graphics when some condition is fulfilled, like your party having two members. I was wondering if you could add a conditional field for your buttons.

Then I wouldnt need to check each time a party member is added/removed or worry about hidden virtualbuttons reappearing when the menu is opened.

ConditionalChoices - [RPG Maker MZ Text width]

Plugin Name
Which plugin is this issue for? A: Conditional Choices

Describe the bug
The text width bug I saw on RPG Maker Web forum still happens on RPG Maker MZ

To Reproduce
I've tried the <<!s[#]>> function on an event and the bug happened

Expected behavior
The event should hide the determined choice but the error shows up before you can even see the options, just by interacting with the event

Screenshots
Not applicable, pretty straightforward to understand I believe

Additional context
Not sure if this could change anything but, the choice feature set to hide the option was on a self switch page, self switch B to be exact

property 'activeScenes' of undefined

Hello.

I just downloaded this plugin and setup d-pad Image, and set everything as default. When loading the game, get

TypeError: Cannot read property 'activeScenes' of undefined
at Scene_Boot.create (/E:/Mis%20Documentos/Dropbox/Calg%20Nuevo/js/plugins/PAD.js:798)
at Function.SceneManager.changeScene (rpg_managers.js:1654)
at Function.SceneManager.updateMain (rpg_managers.js:1640)
at Function.SceneManager.update (rpg_managers.js:1576)

D-pad settings: {"image":"DirPad","activeScenes":"["Scene_Title","Scene_Map"]","x":"20","y":"Graphics.height - 96","soundEffect":""}

MV 1.5.0.
Please help, thank you.

Show only changed parameters

Hi! Loving your codes, very useful to make life with rpg maker easier.
Is there any way to make it so that the Menu Parameter Control extension for yanfly's plugins would allow to show only changed parameters (basic, extra, special, custom, whatever)? I'm try to modify the code myself but it's way out of my league.
Thanks and keep up the good work!

Virtual Buttons & DPad - Configure a button to show on every scene

Provide a way in the configuration in the Plugin Parameters for a button to show in every scene.

In the list of scenes, perhaps use a "*" to indicate it should be in every scene.

Additional considerations should be to still ignore the Scene_Boot and don't show any buttons there.

The direction button still pressed when map changed (transfer player).

sometimes, when I press the top direction button to move, and transfer the player to another map. The player keeps running in the same direction as the last button pressed. even though I didn't press the button. it will stop if the same button is pressed again.

can you reset the keystrokes when the player moves the map? so, when you move the map, the keystrokes from the previous map are ignored.

I hope you understand. thanks. I like this script.

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