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Home Page: https://aloeguvner.github.io/
License: MIT License
RPG Maker MV Plugins
Home Page: https://aloeguvner.github.io/
License: MIT License
As the title states, whenever you close the menu all hidden virtual buttons are revealed.
I've paired your virtual buttons with SRD Hudmaker to make an interactive menu. Clicking on a character opens their status for example.
Hudmaker has an option to only display graphics when some condition is fulfilled, like your party having two members. I was wondering if you could add a conditional field for your buttons.
Then I wouldnt need to check each time a party member is added/removed or worry about hidden virtualbuttons reappearing when the menu is opened.
Plugin Name
Which plugin is this issue for? A: Conditional Choices
Describe the bug
The text width bug I saw on RPG Maker Web forum still happens on RPG Maker MZ
To Reproduce
I've tried the <<!s[#]>> function on an event and the bug happened
Expected behavior
The event should hide the determined choice but the error shows up before you can even see the options, just by interacting with the event
Screenshots
Not applicable, pretty straightforward to understand I believe
Additional context
Not sure if this could change anything but, the choice feature set to hide the option was on a self switch page, self switch B to be exact
Buttons can be pressed before they are fully faded-in / active.
When transferring to a new map for a cutscene, if an Autorun event is used with plugin commands to hide the mobile UI, due to the fade duration, the buttons are still fading out when the player/NPC are interacting during the cutscene.
Hello.
I just downloaded this plugin and setup d-pad Image, and set everything as default. When loading the game, get
TypeError: Cannot read property 'activeScenes' of undefined
at Scene_Boot.create (/E:/Mis%20Documentos/Dropbox/Calg%20Nuevo/js/plugins/PAD.js:798)
at Function.SceneManager.changeScene (rpg_managers.js:1654)
at Function.SceneManager.updateMain (rpg_managers.js:1640)
at Function.SceneManager.update (rpg_managers.js:1576)
D-pad settings: {"image":"DirPad","activeScenes":"["Scene_Title","Scene_Map"]","x":"20","y":"Graphics.height - 96","soundEffect":""}
MV 1.5.0.
Please help, thank you.
Hi! Loving your codes, very useful to make life with rpg maker easier.
Is there any way to make it so that the Menu Parameter Control extension for yanfly's plugins would allow to show only changed parameters (basic, extra, special, custom, whatever)? I'm try to modify the code myself but it's way out of my league.
Thanks and keep up the good work!
Provide a way in the configuration in the Plugin Parameters for a button to show in every scene.
In the list of scenes, perhaps use a "*" to indicate it should be in every scene.
Additional considerations should be to still ignore the Scene_Boot and don't show any buttons there.
sometimes, when I press the top direction button to move, and transfer the player to another map. The player keeps running in the same direction as the last button pressed. even though I didn't press the button. it will stop if the same button is pressed again.
can you reset the keystrokes when the player moves the map? so, when you move the map, the keystrokes from the previous map are ignored.
I hope you understand. thanks. I like this script.
Add an option to the parameters of the Mobile UI plugin to disable the normal manner of touch input (the player may only press the virtual buttons from the Mobile UI plugin).
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